Objectives:
1) retain an escape hatch for PCs who cop stray crits and instakill spells (same holds for significant NPCs)
2) reduce its potential to wonk up plots ("the princess got killed by the evil wizard? No problem, just resurrect her")
3) remove it as a factor in world-building
A creature to be resurrected makes a level check (d20 + level/HD) against DC 10. For each previous time it has been resurrected, the DC increases by 5, so the second attempt is at DC 15, the third at DC 20, etc. If the creature has no class levels in a PC class, the DC increases by 20. The presence of an expert healer (campaign-dependent, poss. a noncombat PrC) confers a +2 circumstance bonus on the roll. There are no level penalties for dying, but a creature that fails a resurrection check is forever dead.
Thoughts?
1) retain an escape hatch for PCs who cop stray crits and instakill spells (same holds for significant NPCs)
2) reduce its potential to wonk up plots ("the princess got killed by the evil wizard? No problem, just resurrect her")
3) remove it as a factor in world-building
A creature to be resurrected makes a level check (d20 + level/HD) against DC 10. For each previous time it has been resurrected, the DC increases by 5, so the second attempt is at DC 15, the third at DC 20, etc. If the creature has no class levels in a PC class, the DC increases by 20. The presence of an expert healer (campaign-dependent, poss. a noncombat PrC) confers a +2 circumstance bonus on the roll. There are no level penalties for dying, but a creature that fails a resurrection check is forever dead.
Thoughts?