[YAELHT*] What are you going to do with the ELH?

As a player, it will be up to the campaign DM. I found several of the epic level feats very clever. It gives you a way to customize a core class even further...beyond the mundane feats. I hope to use some of these feats to be a starting off point for new prestige classes.

And, as everyone already has said, the concept of spell seeds is very cool. I hope to be able to implement them into our existing campaign. Fortunately we are all around 14th-level, so it is a good time to start exposing ourselves to the epic rules and maybe have an epic villian or two.

If only my DM was a puppet to be manipulated.....
 

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Ditto on the NPCs. I'd already started statting out a bunch of them using the "Beyond 20th Level" rules WOTC brought out soon after the PHB was published (GenCon 2000?), but they were somehow dry and lacking in panache. And from the perspective of the campaign in question, lacking panache while also being of epic level is something of a cardinal sin. :D

Plus, every darn one of those NPCs ended up with a prestige class or two. That's something I plan to reverse for at least two of them if not more... the epic-level thief (sorry, rogue), for instance, definitely doesn't need any prestige classes. The rules for continued rogue progression will be welcome. Anyway, it'll be nice to have something official to hang the stats on regarding these characters.
 

I've got a pretty clear idea of how to use. I'm currently transferring the storyline of an old campaign of mine that ran several years ago to Dragonstar. It was very epic in scale and the full story arc stretched tens of thousands of years.

The Epic Level Handbook and Deities and Demigods will be an invaluable tool to describe the greatest heroes, gods and monsters of that conflict. That's the first thing I plan to do with it.....

-Zarrock
 

Well, at first I'm gonna use it to create some of the more ancient NPCs in my world. Dunno if it'll ever be used for PCs. I'll definately use some of the monsters, I'm sure (don't have the book yet). The dragon template's lookin good.
 

I think it would be cool to run one-off epic adventures, with the PCs as heroes of legend, doing some of the things that are now legendary to the "regular" PCs. It might help the players feel more connected to the setting.
 

After a bloodbath of a first adventure using the ELH introductory module that included -- but was not limted to -- the barbarian's corpse being trapped under a Blade Barrier for four hours, all the while slowly regenerating due to a ring of regeneration ... I will put it on display during 'horror' games in order to create the requisite atmosphere.
 


Well, my last campaign had my PCs foiling a very ornate plot to steal Tharizdun's power, headed by none other than one of his former avatars...Suffice it to say they're all bloody high level to begin with, so now we actually have something to use to keep the game interesting (one can only throw so many ancient dragons at ones party before it gets old). I've been meaning to run a high level plane-hopping campaign for some time now, and just flipping through the book, I'm sure the other store patrons could hear the sound of rapidly turning wheels coming from my head...
 

i'm going to use it as inspiration to keep myself from going to my local gaming store and wasting more money on WotC's "books that contradict things we have previously stated written by people who used to work for the creative people who do not want to work here anymore" line of dnd products. today is the day i became a hater of WotC. just yesterday i was defending them in various posts. i hope hasbro does sell dnd to ted turner. i dislike him less right now. thank you ELH in all your flaming glory. if i have no paper for wiping tomorrow, i'll not think twice.
 
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