Actual Honor Path Progression and Powers
The Honor Path
Concept: The honor path is the path of pure fighters. They hit hard and fast. The warrior on the path of honor cares less about concepts like good and evil and more about concepts like dignity, honor, and self-worth. Honor warriors are better when they are part of a structured dojo.
Ranks and Progression:
White Belt: No ranks
Yellow Belt: 0-2
Green Belt: 0-4
Brown Belt: 0-6
Black Belt: 0-8
Grand Master: 0-10
Perfect Master: no ranks
Special Rules: Warriors on the Path of Honor do not lose belt rank as easily as some other fighters. Before falling from one belt to the lower belt because of a defeat, Honor fighters have three ranks of disgrace. Thus a Yellow Belt 0 that loses a fight becomes a Yellow Belt Disgraced 1 and losing another fight would make them Yellow Belt Disgraced 2. A single victory however will erase all disgrace, bringing them back to Belt 0.
Perfect Masters have no rank and a single loss will drop them down to GrandMaster 10.
Special Powers and Abilities
Yellow Belt: Signature Style, Dojo Style, Fist of Fury,
Green Belt: Signature Style, Dojo Style, Chi Strike, Master of Emotions
Brown Belt: Signature Style, Dojo Style, Fist of Fury, master of Movement
Black Belt: Signature Style, Dojo Style, Mastery, Master of Shadows
Grand Master: Signature Style, Dojo Master, Mastery, Master of Wealth
Perfect Master: Signature Style, Perfect Attack, Mastery, Supreme Master
Explanation of Powers
Signature Style: If a fighter uses a move with a signature style he knows and wins the round, he wins an extra point. Fighters are immune to moves generated containing a signature style they know. Signature styles are normally chosen from the style used in the last round the flags started at neutral. If this style is already known, the next winning move is used and so on.
Dojo Style: When a fighter obtains the ability to have a new dojo style they must join a dojo, or be in a dojo structure already, to actually gain it (Except when there are no fighters of higher rank - in such a case a fighter may pick their own dojo style). Dojo styles are learned from a teacher (an honor fighter of higher rank) and must be known by the teacher as a signature style (not as a dojo style). As long as the teacher's dojo structure has an honorable record (at least as many wins as losses) then the student may benefit from the dojo style as if it were a signature style. If the teachers dojo structure (meaning the teacher and all under her or under her students) gains a dishonorable record no benefit at all is gained from the dojo style. When a fighter gains new belt rank, a known dojo style automatically becomes a signature style.
Fist of Fury A fighter with fist of fury may once per fight per fist of fury known, post a second generated move. This second move is not compared to the opponents move. If the first generated move scores points then the second generated move scores points as well and the points from both moves are added together. Fist of Fury may not be used in connection with chi strike!
Chi Strike A fighter with chi strike can hit so hard the opponent has no choice but to react. Once per match a fighter with the power can declare any generated move to be a chi strike. The fighter however must post first in the round in order to do so. The effect of the chi strike is such that the opponent can use no power other than that which results from the random generator (i.e Sig style/location/modifier). Powers that may not be used include Holy Day, Dirty Trick and Sneaky Trick. Chi strike may not be used in connection with Fist of Fury but may be used with Perfect Master.
Mastery: The fighter may upon obtaining this power designate one signature style of his as being perfectly mastered. Thereafter, once per fight per style so mastered, the fighter can switch the generated style in a move with the style he has mastered.
Dojo Master: The Dojo Master oversees a number of different dojos and teachers. He may, at the beginning of any of his fights, designate a style known by anyone in his dojo structure as a signature style for that fight.
Perfect Attack: All attacks made by the Perfect Master score an extra point if successful.
Modifier Powers: master of emotions/movement/shadows/wealth/Supreme Master
The 50 modifiers in the generator will be broken into 5 lists (modifiers will have to be altered for this). A fighter who has for example gains the Master of Emotions will know the modifiers: avenging, ferocious, cautious, relentless, calm, confidant, joyful, courageous, wrathful, sad. Successfully using a move containing a modifier will garner an extra point for the round.
The other four modifier lists are as follows:
Moving: crouching, falling, flying, falling, rolling, running, tumbling, leaping, twisting, balancing, speeding
Shadowy: Tricky, invisible, stealthy, sneaky, sly, evasive, secret, unseen, hidden, shadowy
Wealth: diamond, jade, onyx, pearl, opal, gold, silver, topaz, emerald, ruby
Supreme: irresistible, invincible, mighty, perfect, faultless, flawless, pure, superior, transcendent, supreme