Wicht
Hero
ok here are some of my thoughts on sash - let me hear some of yours.
An idea someone on the committee suggested was have Sash's win and lose ranks as normal (no more calculating yen) but let them pay a fee (say 5 yen) not to go down in rank when they lose.
I think that the items rules should involve the expenditure of yen which means sashes can spend their yen on an item and on moves but not be forced to hoard those yen.
The sashes should also be about making yen which is why I thinkone of their bottom tier powers should be "profiteer" - anytime they get a successful yen move they in fact get two yen.
There needs to be flexibility in the path but not the ability to buy matches - I like the idea of them being able to "buy permanent powers" allowing the sash to have the most flexibility as far as what they can look like but still be balanced with limits on how many powers they can buy. Or something like this.
An idea someone on the committee suggested was have Sash's win and lose ranks as normal (no more calculating yen) but let them pay a fee (say 5 yen) not to go down in rank when they lose.
I think that the items rules should involve the expenditure of yen which means sashes can spend their yen on an item and on moves but not be forced to hoard those yen.
The sashes should also be about making yen which is why I thinkone of their bottom tier powers should be "profiteer" - anytime they get a successful yen move they in fact get two yen.
There needs to be flexibility in the path but not the ability to buy matches - I like the idea of them being able to "buy permanent powers" allowing the sash to have the most flexibility as far as what they can look like but still be balanced with limits on how many powers they can buy. Or something like this.