(YB/Meta/Rules) YB 2.0 (very long)

Phoenix8008

First Post
Fine, so you agree that the powers should not be doubled, but what about the regular attacks? I could see that being doubled against two lesser foes, but it does add a little more complexity, if only for a rule that should not come into play very often.
 

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Wicht

Hero
Well thats why I am asking - the YBA system actually works out really nice for all manners and numbers of participants in the fight - but the lone fighter is at a serious disadvantage against 2 or more - just check out Kalath's experience with 6 little waifs that beat the snot out of him - they each has 2 hits (total 12) and he had 14 hits to begin with and as he was running away they still had 4 alive with 8 total hits and he was down to 2.

The 1 move per fighter is more realistic but much more dangerous for the lone fighter. The 2 moves posted by the lone fighter makes for a more balanced fight, but is not quite as easy to judge.
 


Wicht

Hero
I don't know - i guess I was thinking some brave soul would volunteer to put the rules on the generator page...

but yeah - if the rules are gonna be linked to the faq the faq would probably need a little alteration - though i really like the faq so far.
 

MidKnight

First Post
Since the YBA rules are already in place and seem to work pretty well, I would say to use them for the 2-on-1 matches.

Hows this for another bad idea...
Anybody else ever wanted to see a dojo vs dojo or dojo vs gang or gang vs gang fight??? Thats right - use 'em all (members and leaders)! And all at the same time! Not saying I'd want to judge such a disaster but it could be a BLAST to read / participate in!:D


***looks above for the ton of bricks...:D :D
 
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Wicht

Hero
MidKnight said:
***looks above for the ton of bricks...:D :D

No ton of bricks, but the YBA fight rules do make this possible. Perhaps for multi fights do a variation of the speed match where each fighter starts off with 5-10 flags and hits against them take away flags until they are out of the match...
 

Lady Diamond

First Post
Wicht said:
I don't know - i guess I was thinking some brave soul would volunteer to put the rules on the generator page...

but yeah - if the rules are gonna be linked to the faq the faq would probably need a little alteration - though i really like the faq so far.

*shrug* well I'm a brave soul and I took over update of KD's old domain.. but.. let's get something straight :) ... no complaints about the html or formatting, and it will take a bit more time to do. Since we can use the FAQ until then (and keep the FAQ as a backup or primary, doesn't matter to me), I don't see a problem. I'd need a rank progression/advancement chart as well (it may already be in the FAQ, I dunno). I'd like to stick with KD's original design for things, so any other brave soul out there to wants to take the original advancement chart as a format guide and make a list of all the paths and their ranks and get it to me somehow (email, post, whatever) would be appreciated.
 
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Wicht

Hero
rules for multiple fighters posted - including rules for free for alls (ala storm brewing) and team fights (2 on 1, etc.)

Let me know how it looks.

Also I think I am going to change around the light/dark advancement - its the only path I think is flawed in advancement - I think we should leave the 1 buffer rank and advancement only through fighting villains (any yakuza or dark) or through fighting good guys (honor or light), but make it to where winning over a dark (if a light) or over a light (if a dark) wins an extra rank. The present option actually penalizes them for fighting their enemies.
 

Wicht

Hero
bumping

Almost got all the rules together - except item rules and some comments on judging (journeyman, master, etc) then just gotta arrange the powers more neatly and check for mistakes :)
 

Wicht

Hero
one more bump so people notice this :)

Any glaring errors in the final product? Feel free to point them out. I already noticed a couple that were results of changing a rule in one place and forgetting the same rule in another.

If you did not look, the first post of this thread is now the entire set of rules.
 

Jackal

First Post
I have a question. Well, I am mainly seeing if I am reading this right.

If I was a Honored Yellow belt 1 and I fought and won against a Yakuza and I wanted to be a light warrior would I become a blue belt 2? And if I went against a dark warrior I would be a orange belt 0 right?


New rules state
To join the path of light, a Honor fighter (or a white belt) must win a fight against a Yakuza or dark fighter. After winning they may choose to advance into the path of light instead of further into the honor path. A white belt who does this begins as a Blue Belt 0. An honor fighter begins at the rank equivalent to what he would be if he had remained an honor fighter.
 
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Rathan

First Post
QUESTION:

at what tier do you start a dojo in the honered path???? is it still green???

[edit].....also...will there be a couple of NPC dojo's when the new game starts up.....so the first couple of yellow belts or what have you can have there dojo styles????
 
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Kalanyr

Explorer

If a white belt would beat a yellow belt, disgraced 3 and kill that yellow belt, they could advance three ranks (though not into the honor or light paths).


Is there a reason why this fighter can't move onto the honor paths? I can see no other rule indicating this restriction.


In the description of the Yakuz it gives 1 extra rank for a victory over a higher tier Yakuza but there are already rules for getting more ranks from higher tiers does a Yakuza gain 2 extra ranks per tier difference instead of the usual 1 extra per tier or does he merely get 1 extra rank total or neither of these ?

And last it appears you have dropped the double rank loss for Lights who lose to Dark/Yakuza and vice versa, is this intended or was it merely dropped by mistake? (If it was by mistake I don't think Honor/Yakuza should cost an extra rank since you get nothing special for winning over them(?
 

MidKnight

First Post
Kalanyr said:

If a white belt would beat a yellow belt, disgraced 3 and kill that yellow belt, they could advance three ranks (though not into the honor or light paths).


Is there a reason why this fighter can't move onto the honor paths? I can see no other rule indicating this restriction.

I think that this might be left over form the original rules on death. Before the re-write only yakuza and dark warriors could kill an opponent (outside of a death match). Now anyone could do it.

Not sure on the rest...
 


Wicht

Hero
Jackal said:
I have a question. Well, I am mainly seeing if I am reading this right.

If I was a Honored Yellow belt 1 and I fought and won against a Yakuza and I wanted to be a light warrior would I become a blue belt 2? And if I went against a dark warrior I would be a orange belt 0 right?

Either way you would start out as a Blue belt 2. The extra advancement only occurs for light fighters who are already light fighters at the beginning of their fight, thus the rule "An honor fighter begins at the rank equivalent to what he would be if he had remained an honor fighter."


Originally posted by Rathan
at what tier do you start a dojo in the honered path???? is it still green???

[edit].....also...will there be a couple of NPC dojo's when the new game starts up.....so the first couple of yellow belts or what have you can have there dojo styles????

The earliest you can start a dojo, i.e. train other fighters, is Green. However, Green Belts are under no obligation to do so and a brown belt without a dojo can start one if he feels like it.

There will be no NPC dojos and if a person gains a new dojo style without having the ability to join a dojo because of a lack of teachers they are free to pick their own dojo style.


Originally posted by Kalanyr
If a white belt would beat a yellow belt, disgraced 3 and kill that yellow belt, they could advance three ranks (though not into the honor or light paths).

oops. Thats a leftover an I will change it. There is no restriction now against them moving into the honor path (though there would be into light)


Originally posted by Kalanyr
In the description of the Yakuz it gives 1 extra rank for a victory over a higher tier Yakuza but there are already rules for getting more ranks from higher tiers does a Yakuza gain 2 extra ranks per tier difference instead of the usual 1 extra per tier or does he merely get 1 extra rank total or neither of these ?

A Yakuza gains a total of 2 extra ranks from beating a yakuza of the next highest tier (total 3). This is offset by the fact that they drop 2 if they are in the higher tier and are beaten in the fight.

This is comparable to the Light/Dark who advance 1 extra tier for besting their truest enemies i.e. Dark/Light. The Dark Light however don't ever drop more than 1 rank at a time and only have 1 buffer. The drop 2 ranks I decided was actually a discouragement from fighting who we wanted to ecourage them to fight and so it was dropped.
 

Until the new fishing-proof generator is done, would it be OK if a fighter stipulated that he wanted a judge to generate the moves for both fighters in a strategy match?

Personally, I was thinking of conditioning my fights in YB2 to this, but I don't want anybody to take it personal...
 

Another thing. We haven't dealt with "multiple characters per player". Now, I know it hasn't been comme il faut thus far, but I was planning to exchange my duo-fighting-as-one with two separate fighters. (Well, three, but the third one is going to judge only :D). The reason is, of course, that I'm rather keen to test out the paths.

Of course, the fighters can't fight each other. Furthermore they are restricted from any Yen transactions between them.

Would that work - or are there other caveats?
 

Wicht

Hero
Left-handed Hummingbird said:
Another thing. We haven't dealt with "multiple characters per player". Now, I know it hasn't been comme il faut thus far, but I was planning to exchange my duo-fighting-as-one with two separate fighters. (Well, three, but the third one is going to judge only :D). The reason is, of course, that I'm rather keen to test out the paths.

Of course, the fighters can't fight each other. Furthermore they are restricted from any Yen transactions between them.

Would that work - or are there other caveats?

IMO it would work - I was never opposed to multiple characters. I think it was mainly 47 and YCE who led the charge against them after Wicht returned from the dead and I was already playing Sidhe Li.

Does anyone have any objections to multiple characters provided as LHH said, they do not fight one another and they do not exchange yen.

And as to the judge generating the moves for the strategy fights I have no objection...
 


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