(YBA) Oskarn the Traveler on the Caravan Road.

The Burgermeister nods knowingly. "Yes, it must be the food. Rest for your journey and in the morning see Modric the Physic. His shop is in the town square. He will direct you on how to get to The Crossroads and how to find the alchemist there who can make the antidote. If you have any other questions or needs he will gladly help you." He extends his beefy hand to shake yours. "Good luck to you Sir and Gods' speed. I am counting on you!"


(OOC: unless there is anything else you want to do. We can go to the next morning.)
 
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Oskarn bows his way out and returns to his room to recuperate. The next morning, he heads to the shop of Modric the Physic to get the directions he'll need for his journey.
 

With a nights sleep and a full belly, Oskarn would normally feel great except for the pounding headache that you have. You easily find the Physic's shop and as you walk up to the door you hear a yell and a crash from inside. As you open the door, a glass container flys by your head. Inside you see a thin elderly man ducked behind a table and a tiny green winged humanoid creature titter and fly about the room picking up items and throwing them at the old man. At the sight of the open door, the tiny winged terror flys for freedom. "Stop it before it escapes!" yells the old man.

Out of Control Homunculus
CR:1
Hits: 1
Student of the Flying Unseen Claw
Yen Factor: 1
 
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"Certainly," says Oskarn as he unclasps his cloak and attempts to snare the homunculus within its folds. "Might there be a reward for such assistance as I might provide in reclaiming your errant creature?"

Strike to subdue: The fox severs the bluff; parries the energy of the field! *yen*
 

The wolf rends the orchard; grasps the rising of the shell!

The Homunculus flys over your head but as it turns to yell a tittering insult your cloak drops over it's head.
"Why thank you my boy. Here is a guilder for your trouble." The old man flips you a coin. "I think he needs to be soaked in mandrake oil for a few more days." He take the tiny creature and drops it in a large glass jar full of a brown liquid. It squrms for a minute and then lies still.

"You must be Oskarn, Herr Bloombald said you would be dropping by this morning."

(you gain one hit defeated and one yen)
 
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"Indeed," replies Oskarn. He sweeps his cloak back onto his shoulders with a rakish flourish. "I gather that you are prepared to inform me of the details of my mission?"
 

"Indeed, but first help me clean up and after that we can have some tea and I will tell you what you need to know." After a while the shop is put to order and you sit down with Modric. He is a thin elderly man with a sharp pointed nose, long white hair and grey eyes. His robes and hands are covered with various stains.
"So you have taken up the task of retrieving the antitoxin? You must be very brave or very foolish. But I am indebted to you all the same. Ammela is a fine child and it would break my heart if she should die." The old man pulls out a rolled up map and opens it on the table. It shows the town of Tavistal on the far left, a long road travelling to the right. The road winds through a forested area to a line of mountains, through a pass and then to a wide desert. The road ends on the right side of the map at a city labeled The Crossroads. "This will be your route. If you stay on the Caravan road you should have no problem finding The Crossroads." He then pulls out a letter and a small leather bag. "This letter will introduce you to a friend of mine who lives in The Crossroads. His name is Rasha Tukulo. He will be able to make the antidote for the Guilded Scarab's posion. In this bag are some rare roots and herbs that you can barter with to purchase the antidote. If you need supplies, there are several shops here in town that you can get them from." Modric stands and picks up a duffle bag. "Do you have any questions? If not I am going to the Burgermeister's home to check on Ammela."
 
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"Thank you," says Oskarn. "You have been most forthcoming in this matter. I ask only this: what manner of opposition may I expect en route to The Crossroads? Are their bandits, soldiers of some nation or city-state, or perhaps foul creatures of the forest or desert that might bar my path out of greed, hunger or politics?"
 

"Oh, you have the foresight to ask of dangers ahead of you. Very wise. Here walk with me and I will tell you what I know." You both leave his shop and begin to walk slowly towards the north part of the village. "There is no threat I know of in the forests that surround the beginning of the road. Though, the guardsman that was sent before you was killed in his sleep just two days down the road. If this was a random murder or some plot against the Burgermeister, I don't know. Once you reach the mountains, you must beware of the Nightfangs. They are a large blood drinking red fanged wolf like creature. They hunt by night so you should be safe during the day. Once you reach the desert beyond the mountains, be on the look out for bandits. They plague the caravans that travel to The Crossroads."
You look up and find yourself infront of a stately mansion. A pair of guardsmen stand in front of the mansion.
"Well, here we are. I must see to Ammela. Is there anything else you want or need, Sir Oskarn?"
 

"Yes, good physic," replies Oskarn suavely. "I require supplies for my journey, including the appropriate weapons and such for dealing with these Nightfangs. It would behoove us both were you to provide me with the names and locations of such shopkeepers as might have such supplies at hand. Especially desirable would be those good citizens that might offer a discount to one who, as I am, sets forth on such a desperate and heroic errand as this."
 

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