Wicht
Hero
I have put it off as long as I could 
but it does really look like the time is swift approaching when the YBA rules should get a bit of a face-lift and a rewrite. Overall I think the basic game structure works as is. But some fine tuning would not hurt.
Off the top of my head some needed fixes include the following:
It seems like the experience system should be switched over from the 5 experience point system to the hits defeated system. This will make it slightly more complex but really not a whole lot more than it already is.
The CR system for the monsters works, but it makes the game slightly too easy after a player hits about 10 hits. You either have to throw way powerful monsters at them or they advance too easy.
Some of the rules need further clarified: For example - the rule concerning initiative needs to be rewritten to take into account natural powers and battery operated powers.
The Holy Warrior chain needs to be strengthened. The Undead powers need some adjusting. Some power costs need adjusting.
Some things I do not want to change include:
The classless system. Some power chains are good, but I do not want a "Paladin" chain nor a "Wizard" chain. These classes need to be defined by the player, not by the powers. Cait Sith (my character) as a wizard works fine as is, using only the available powers. The semi-exception to this is of course the Holy/Unholy Warrior chains and the Undead chain. But even these aren't classes, they are simply a more defined progression of powers. Two battery systems seems to work find IMO.
The ability to move a character from one judges thread to another. Progression by all players should be fairly equal in terms of power. One 10 hit character should not be twice as good as another 10 hit character.
So what are your thoughts
The purpose of this thread is to allow current YBA players to chime in at a single place concerning things they want fixed, adjusted, discussed or even things they like as is. Some discussion is fine, but please remember that this is a thread for ideas not arguements.
Actual rewriting of the rules will not commence immediatelly so don't feel rushed or pressured. Give it some thought and we will keep this thread bumped if necessary for a few weeks.

but it does really look like the time is swift approaching when the YBA rules should get a bit of a face-lift and a rewrite. Overall I think the basic game structure works as is. But some fine tuning would not hurt.
Off the top of my head some needed fixes include the following:
It seems like the experience system should be switched over from the 5 experience point system to the hits defeated system. This will make it slightly more complex but really not a whole lot more than it already is.
The CR system for the monsters works, but it makes the game slightly too easy after a player hits about 10 hits. You either have to throw way powerful monsters at them or they advance too easy.
Some of the rules need further clarified: For example - the rule concerning initiative needs to be rewritten to take into account natural powers and battery operated powers.
The Holy Warrior chain needs to be strengthened. The Undead powers need some adjusting. Some power costs need adjusting.
Some things I do not want to change include:
The classless system. Some power chains are good, but I do not want a "Paladin" chain nor a "Wizard" chain. These classes need to be defined by the player, not by the powers. Cait Sith (my character) as a wizard works fine as is, using only the available powers. The semi-exception to this is of course the Holy/Unholy Warrior chains and the Undead chain. But even these aren't classes, they are simply a more defined progression of powers. Two battery systems seems to work find IMO.
The ability to move a character from one judges thread to another. Progression by all players should be fairly equal in terms of power. One 10 hit character should not be twice as good as another 10 hit character.
So what are your thoughts
The purpose of this thread is to allow current YBA players to chime in at a single place concerning things they want fixed, adjusted, discussed or even things they like as is. Some discussion is fine, but please remember that this is a thread for ideas not arguements.
Actual rewriting of the rules will not commence immediatelly so don't feel rushed or pressured. Give it some thought and we will keep this thread bumped if necessary for a few weeks.