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(YBA) Sharlea explores Wicht's Lair II


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Day: Manticore
Location: Cave

Sharlea plants a cheap mental shot on one of the zombies but another strikes her for 1 hit.

Round:6
Hits Remaining: - / - / - / 1 / 2 / - / 2

Goblin Zombie 4: The mongoose sweeps in the midst of the grotto; defends against the tempest of the four winds!

Goblin Zombie 5: The toad silences the prairie; avoids the beauty of the root!

Goblin Zombie 7: The crane falls from the wastelands; fends off the efforts of the four winds!
 

Round: 6
Hits: 3
Chi: 0

Slicing at the last one with her Gauntlets of the Great Cats, Sharlea demolishes it and sends it to the afterlife while waving away the attacks of the other two.

At #7: The tiger demolishes the heavens; cautiously waves away the drive of the lava!

Holy Day of the Tiger! Extra point to #4 if it beats his defense.



Wicht, question on my multi-weapons. Can I pay for one aspect alone to have more damage than the others? For instance, with her Storm Hammer, could I pay 25 Yen for the Hammer part to give +5 while still just paying 2 each for the Blizzard, West Wind, and Thunder? Or do you want to make it more difficult by saying that all the plusses must remain equal? (Which wouldn't be a problem since I could just buy a seperate Hammer +5 if I really needed to, but I like keeping them together.)

Also, do you know where I can find a list of the style modifiers? I'm looking into the possibility of Perfect Master of X+Hammer and want to see what my option are without 1,000 clicks of the mouse on the generator. :D
 
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Day: Tiger
Location: Cave

In a well executed move, Sharlea fells one of the zombie, avoids the blow of another and then fells the third.

Round:7
Hits Remaining: - / - / - / - / 2 / - / -

Goblin Zombie 5: The tiger mangles the city; defends against the kick of the ape!


You can set up the bonuses on the weapons however you want. And the list of style modifiers can be found in the new YB 2.1 rules under the powers section.
 

Round: 7
Hits: 3
Chi: 0

Sharlea utilizes her mental powers again to trip up the incoming attack of the last zombie as she winds up her swing to finish it off!

Dirty Trick at #5!
 

Ohhh! I'm salivating now. I want Perfect master of the Invincible Hammer! Boy, with that and a +5 Hammer, Shar could potentially do a 9-point hit once every fight! Dang!! I gots to get me some armor so I can survive a fight with an epic foe sometime soon!
 

Day: Tiger
Location: Cave

The zombie trips and is momentarily out of the fight. But even as Sharlea recovers mentally, it stumbles back to its feet to attack.

Round:8
Hits Remaining: - / - / - / - / 2 / - / -

Goblin Zombie 5: The northstar rides by the delta; slashes before the push of the rodent!
 

Round: 8
Hits: 3
Chi: 0

Sharlea slices into the squishy, stinky, walking corpse with her Dragon fang dagger while shielding herself against it's attacks.

The dragon attacks the marsh; shields against the assailment of the sunflower!



(edit for spelling)
 
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Sharlea delivers a telling blow to the small zombie and it collapses to the floor unmoving.

Sharlea recieves 1 experience point
 

Sharlea, Foehammer
Hits:
Natural=7; Total=9
Experience: 1; Saved: 0
Chi: 2
Powers:
-Master of Hammer style(+2 and immunity to Hammer style moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery
Yen: 2
Possessions:
-Mithril Kote(+2 Hits);
-Dragon-Fang Dagger(+1 to Dragon, Fang, and Dagger moves)
-Phoenix-Claw Sword(+1 to Phoenix, Claw, and Sword moves)
-Chopsticks w/ Spider venom(+1 to Chopstick and Spider moves)
-Needles w/ Snake venom(+1 to Needle and Snake moves)
-Oaken Staff/Spear(+1 to Tree, Staff, and Spear moves)
-Storm Hammer(+1 to Hammer, Thunder, Blizzard, and West Wind moves)
-Gauntlets of the Great Cats(+1 to Fist, Tiger, Panther, and Jaguar moves)
-Boots of the Canine(+1 to Wolf and Fox moves)
-Thorn-Vine whip(+1 to Thorn and Vine moves)
-Kama w/ Scorpion venom(+1 to Kama and Scorpion moves)
-Rose Petal throwing Stars(+1 to Rose Petal and Northstar moves)
-Necklace of feathered wisdom(+1 to Owl and Raven moves)


Sharlea will burn these bodies, then head east to the main north/south tunnel. From there, she will continue north past the intersection leading east.
 

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