(YBA) Sharlea in Wichts Lair IV

"Cowards!", Sharlea curses. Giving up, she decides to just climb up the hole and see what is up there. Hopefully she'll come out in some tomb in the graveyard...
 
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Sharlea shimmies up the hole and enters into a round earthen chamber with three exits to the east, the west and the south. Even as she steps onto the floor of the chamber she hears movement from the tunnel she just climbed. Something below is rushing up it to attack her. As she realizes this and prepares, creatures emerge from the other three exits as well. Foul undead creatures that rush at her from direction.

Ghouls
CR:
4
Hits: 5
Yen factor: 1
Powers:
Undead
Master of the Cemetery
Expert of the Claw

Round: 1
Hits Remaining: 5 / 5 / 5 / 5 / 5 / 5 / 5

Ghoul 1 attacks: The northstar tracks from the cemetery; conceals the onslaught of the abomination!

Ghoul 2 attacks: The crane seeks underneath the peaks as it dexterously attacks the Altar of the Ancestors; redirects the assailment of the ledge!

Ghoul 3 attacks: The twisting lotus blossom scourges the cavern; reduces the thrust of the pole!

Ghoul 4 attacks: The twisting scythe flies atop the well; dodges the onslaught of the river!
 

Sharlea, Foehammer
Hits:
Natural=9; Total=16
Hits Defeated: 4
HD needed for next level: 45
Saved Experience: 0
Chi: 8
Powers:
-Perfect Master of the Invincible Hammer (+2 dmg. and immunity to Hammer style moves, +1 dmg to Invincible moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery
Yen: 10
Armor: Elven Chain(+5 Hits)
Shield: Mithril Kote(+2 Hits)
Protective Accessory: none
Weapons:
-Mjolnir, the Storm Hammer (+1 to Hammer, Thunder, Lightning, Tsunami, Blizzard, and West Wind moves)
-Dragon-Fang Dagger (+1 to Dragon, Fang, and Dagger moves)
-Phoenix-Claw Sword (+1 to Phoenix, Claw, and Sword moves)
-Oaken Staff/Spear (+1 to Oak, Staff, and Spear moves)
-Gauntlets of the Great Cats (+1 to Fist, Tiger, and Panther moves)
-Boots of the Canine (+1 to Foot, Wolf and Fox moves)
-Chain-Whip (+1 to Chain and Whip moves)
-Kama w/ Scorpion, Snake, and Spider venom (+1 to Kama, Scorpion, Snake, and Spider moves)
-Necklace of feathered wisdom (+1 to Crane and Raven moves)
-Unicorn horn Nunchaku (+1 to Unicorn and Nunchaku moves)
Possessions: 8 swords, 4 Leather Armors



Round: 1
Hits: 16/16
Chi:8/8

Sharlea mentally pushes away the obvious master of the cemetary who is first in line to attack her. Quickly drawing her sword, even Sharlea is surprised when it bursts into a blue flame along the blade! Bathed in the Holy radience of that flame, Sharlea attacks, hoping to hurt all of these creatures of darkness with this Holy Light!

Shove at Ghoul #1

At Ghoul #4:The phoenix tramples the city; dominates the slash of the sky!

HOLY LIGHT!


p.s.- Is it still the day of the Hammer? And what is the current location?
 
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day: hammer
location: cemetery


Even as two of the ghouls strike her for 2 hits Sharlea slashes with her sword and the ghoul she strikes falls dead. The briliant light from her sword burns into the other ghouls, greatly damaging them.

The ghouls still back out of the fight, in the tunnels do not seem as hurt.


Ghouls

Round: 2
Hits Remaining: 1 / 1 / 1 / - / 5 / 5 / 5

Ghoul 1 attacks: The northstar severs the castle; averts the touch of the fortification!

Ghoul 2 attacks: The invincible scythe flips near the glacier; dodges the chi of the iron!

Ghoul 3 attacks: The grasshopper shouts through the tundra; redirects the cut of the fortification!

Ghoul 5 attacks: The staff rides close to the peaks; removes the gaze of the sky! *yen*


yen = 1

After seeing this power in action for the first time, I think I am going to rule that Holy Light only affects those undead in the immediate fight with the Holy Warrior, otherwise its a little too powerful. Still that more then evens up this fight for you.
 

Yep, I was sure hoping to knock them all down to 1 Hit, but I understand.

Round: 2
Hits: 14/16
Chi: 0/8

Sharlea pulls out her storm hammer and launches a devastating swing at the newest attacker which may also catch one of the injured monsters in her range...

The willow wracks the ruins; quickly blocks the throw of the barrens!

Perfect Mastery to Invincible Hammer: The invincible hammer wracks the ruins; quickly blocks the throw of the barrens!

At ghoul #5 with 1 possible carryover point to ghoul #3 due to day still being hammer.
 
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day: hammer
location: cemetery


Sharlea smashes open one of the ghouls, her hammer swing following around and knocking another to the ground. One of the other ghouls manages to dive in and slash at her legs doing 1 hit.

Ghouls

Round: 3
Hits Remaining: 1 / 1 / - / - / - / 5 / 5

Ghoul 1 attacks: The chimera flies near the dungeon; grasps the assailment of the spring!

Ghoul 2 attacks: The spider spins from the shrine; redirects the foray of the grave!

Ghoul 6 attacks: The snake rides over the tower; shields against the edge of the grave as it bows with the roar of the flower!

Ghoul 7 attacks: The dagger dances close to the well; parries the rolling of the flower!


yen = 1
 

Round: 3
Hits: 13/16
Chi: 0/8

Sharlea stabs one injured ghoul with her dagger while kicking at the head of the other injured one...

At Ghoul 2, then ghoul 1: The dragon kicks the peaks; silences the touch of the feline! *yen*
 

Wicht, one quick question because I forget. If I have one of Sharlea's weapons and I want to add a new style to it, can I just pay the 2 Yen to add that style(not for upgrading a style from +1 to +2 of course)?

For instance with her storm hammer: can I pay 2 Yen to add East wind as a +1 style? Flavor wise, it would be the same as having the style in a seperate gem that I would then mount on the hammer so I don't see a problem, but I wanted to check.
 

Yes, you can do that. GD convinced me a while back it made more sense to allow it.

day: hammer
location: cemetery


As the ghouls dance all around her, they fail to land a single blow and Sharlea rapidly kicks two of them into oblivion.

Ghouls

Round:
4
Hits Remaining: - / - / - / - / - / 5 / 5

Ghoul 6 attacks: The mantis glides close to the prairie and roughly drownsthe Garden of Lost Hope; wards off the slash of the storm!

Ghoul 7 attacks: The chimera demolishes the well; sings underneath the punch of the iron! *yen*


yen = 3
 

Round: 4
Hits: 13/16

Sharlea takes a hard swing at the nearest ghoul while shouting out a holy prayer she learned in the temple of St. Nikodemus...

At Ghoul #6: The mace shouts near the temple; grasps the chaos of the pole!
 

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