(YBA) Sharlea in Wichts Lair IV

day: hammer
location: cemetery


Sharlea manages to stab at the ghoul, drawing forth black blood from the wound.

Ghouls

Round:
9
Hits Remaining: - / - / - / - / - / 1 / -

Ghoul 6 attacks: The fang tumbles on top of the orchard; guards against the beauty of the pole!
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yen = 4
 

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Round: 9
Hits: 7/16

Sharlea levels a shattering blow to the foul undead, hoping to finsh the fight before her energy runs out...

The claw shatters the beach; dodges the efforts of the fires!


Well, since the wife sent me back to the Library for a couple more books, I figured I'd take a moment to try and finish this fight! :D

I guess that Sharlea will just pause here Wicht, unless you want to run someone else through the Lair. If you do, then just assume that Sharlea goes back to town and on vacation for a while. (Hopefully emerging from whatever crypt she's in directly to the graveyard. I definately wanna come back and explore this area of the Lair some more later regardless!) If I can get back here to post again soon, I'll update Sharlea's info in the registry for after this fight.
 

Sharlea delivers a shattering blow and the last ghoul falls dead. Sharlea recieves 28 hits worth of experience. and finds 4 yen.

With a deep breath she sits down to rest.


And whenever you come back she will be done resting ;)
 

Sharlea, Foehammer
Hits:
Natural=9; Total=16
Hits Defeated: 32
HD needed for next level: 45
Saved Experience: 0
Chi: 8
Powers:
-Perfect Master of the Invincible Hammer (+2 dmg. and immunity to Hammer style moves, +1 dmg to Invincible moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery
Yen: 14
Armor: Elven Chain(+5 Hits)
Shield: Mithril Kote(+2 Hits)
Protective Accessory: none
Weapons:
-Mjolnir, the Storm Hammer (+1 to Hammer, Thunder, Lightning, Tsunami, Blizzard, and West Wind moves)
-Dragon-Fang Dagger (+1 to Dragon, Fang, and Dagger moves)
-Phoenix-Claw Sword (+1 to Phoenix, Claw, and Sword moves)
-Oaken Staff/Spear (+1 to Oak, Staff, and Spear moves)
-Gauntlets of the Great Cats (+1 to Fist, Tiger, and Panther moves)
-Boots of the Canine (+1 to Foot, Wolf and Fox moves)
-Chain-Whip (+1 to Chain and Whip moves)
-Kama w/ Scorpion, Snake, and Spider venom (+1 to Kama, Scorpion, Snake, and Spider moves)
-Necklace of feathered wisdom (+1 to Crane and Raven moves)
-Unicorn horn Nunchaku (+1 to Unicorn and Nunchaku moves)
Possessions: 8 swords, 4 Leather Armors


Can you tell me what Sharlea sees around her from this place so I can be thinking what to do next? Thanks. Not back on permanently yet. Just at the library again. :D Hopefully it won't be too awfully long though. I see we got HTML back too! Cool. Cya all later...
 

Sharlea is in a round chamber of earth. A hole in the floor leads back down the way she came. There are three round tunnels exiting the room, all three fairly small, though large enough to crawl through, they go out of the room to the west, east and south. Sharlea can feel a breeze of sorts coming out of the southern tunnel. On the floor of the room Sharlea sees various bones, from a variety of sources, some of them obviously human. The air smells of rot and decay.
 

Sharlea will exit through the southern tunnel. She hopes that the breeze means she is nearly above ground again...it's been a while since she's seen the sun.
 

After a long crawl Sharlea exits the ghoul tunnel. She finds herself coming up into the empty chamber of what appears to be a stone tomb. There is a closed door against the southern wall.
 


Sharlea finds no traps and opening the door she sees a room beyond. It too is empty,but there is another door at the opposite end, opened just a crack and light is streaming in through the crack.
 


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