• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Yedan's Troubleshooters


log in or register to remove this ad

Nymm 19, 998 YK

After you conclude your meeting with Jaran, you proceed to the house of Harad Granthum. Compared to the other cottages, it seems quite large and well made, and it has obviously kept in good repair. Evret unlocks the door with the key the old man gave him, and you all enter.

Inside, you find that the two coffins have been stowed in the centre of the main room, side by side. One is ornate, made from bronzewood and carved with intricate patterns. The other is not much more than a wooden box, though it is a sturdy enough affair made from local oak. Unfortunately, the fact that these bodies have been baking here in the heat has given the house the distinctive stink of rot and decay, though it has not gotten too bad yet. All the same, it will probably take some effort to get the smell out once the bodies have been buried.

You find that the house is well furnished in general. Besides the main room with its stone hearth, there is a kitchen and pantry with a large oak table, a study with a number of old books, a cozy looking bedroom and a general storage room with various odds and ends.
 

Whyre enters and does his best to ignore the increasing stench.

"All yours professor."

As Whyre is not particularly fascinated by the dead, he takes a looks at the books to see if they contain any interesting information or notations.

OOC: Take 20 on going through the books


After he completes his perusal of the books, Whyre starts to examine the room.

OOC: Take 20 on examining the room for trap doors, secret compartments, etc.
 
Last edited:

Covering his nose as he enters, Evret moves in and off to the side to let the others follow him in. He circles the room once to pick out the details before heading to the bedroom. "Look for letters, diaries, emblems, or anything else that can tell us about his history."
 

Not really been into bodies, Mez's first thought is to examine the book collections. Unfortunately Whyre beats him to it. So, instead of getting in Whyre's way, Mez goes and rummages through the junk in the store room.

OOC: Take 20 on perception (+1) = 21
 

Evret does not turn up anything out of place with his casual examination of Granthum's bedroom. There is a bed, a small table with a lamp, a wardrobe filled with clothes and a mirror, but not much else.

Whyre on the other hand spends a great deal of time going over Granthum's office. He too does not find anything out of place, though he does get a good look at the sort of books the old warrior collected. There are books on history, particularly Brelish history, on farming, plants and animals, an atlas, along with a couple other books on geography, and one book on the moons of Eberron. It is not a particular large collection of books, but it does cover much of the basics of what someone living in this area might need. There are also a number of log books and ledgers for Granthum's farm and business interests, though the do not reveal anything interesting.

Perhaps the most interesting thing you find is a collection of journals. When you examine their contents, you find that the earliest entries are from just after Harad returned home from his service in the Army. Unfortunately there is not anything very helpful in suggesting from whence the spirits haunting the graveyard came. Harad does not seem to mention his military service in any of these documents.
 

Bastion leans over the more ornate coffin and peers at it, trying to figure out whether any clues might reveal themselves. After a cursory investigation, he directs some of his more able-bodied companions to lift the lids off the coffins, that he might be able to find something notable. The old man conducts an impossibly thorough analysis.

"Let's see what secrets the dead can yield."


OOC: If the lids are sealed, Bastion will leave them be.
 

The lid of the simple coffin has been nailed shut, and the elaborate one has also been sealed in some fashion. Bastion has read that in ancient times it was much less common for coffins and sarcophagi to be sealed or otherwise secured shut. But paranoia, first on account of the Aereni elves and their religious practice of necromancy, and then with the popularization and subsequent militarization of such magics by Karrnath, has meant that most people seal coffins as a precaution against their inhabitants escaping from their graves.
 

Through sheer force of will, Whyre is able to tear his eyes away from the ledger entries and walks over to those gathered around the coffin and puts the ledger on top of the simple coffin.

"Perhaps someone with a head for business can look at these and see if Granthum was in debt?"

Whyre then tests the seal on the coffins. He looks left, then he looks right, then left again...

"I won't tell anyone if you guys won't..."

OOC: If the party objects to opening the coffin, Whyre continues his search of the room for hidden compartments and doors.

Nice effin' roll on the Religion check, DF
 
Last edited:


Into the Woods

Remove ads

Top