Yellow Sign's WWII M&M OOC.

Dirigible said:
Heh, I'd fogotten about the hero machine.
Doesn't have a rifle, and I couldn't be bothered creating a 'crosshairs' insignia for the chest... but his is pretty close.

Looks good! Two tips:

1 - There is a "target" symbol that could work well for him.

2 - Color the pistol. :)

EDIT: I sure hope I'm not the only guy in tights! ;)
 
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Yo;
I've got a new thread in Rogues' Gallery, consisting of miscellanious stuff I came up with while preparing my character and thinking about WWII superheroics in general. YS, feel free to borrow or adapt anything that tickles your fancy.

WWII Mutants and Masterminds bits'n'pieces

edit: Garyh, I saw a biohazard trifoil, a radiation trifoil, and uh... a ships wheel. No "target symbol".
 
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On a related note, I cannot recommend highly enough Golden Age of Champions (GAC), a sourcebook for Hero Games (4th edition) by Chris Cloutier. Minuteman was stolen from GAC (as an inspiration, but with different powers and a different origin - I think the origin was different, I don't remember reading it in GAC - the original Minuteman was like DC's golden age Hourman).

This book has a complete WW2 timeline in three parts, real world, the Hero System's Golden Age with superheroes, and Nazi World, where the Fourth Reich won the war. The author is very knowledgeable about the era and is abundantly thorough. Although it's hard to find, it's well worth the investment if you enjoy the genre.

Even harder to find is the original GAC, put out by Firebird, LTD in the early 80's as a sourcebook for the same thing but in Champions (2nd edition) terms. While there's some overlap in the information, the original has a lot not appearing in the second, like military designations (1A, 4F, etc) and information on some interesting vehicles and armaments for all the major world powers of the time.

Since both books were written by a WW2 afficiando and a superhero gamer, the real world information is both accurate and appropriate for the spy-smashing, homefront and warfront genres.

I'll try to snap a pic later of Minuteman as drawn by Cloutier. We'll see how it turns out.
Greg
 


Dirigible said:
Yellow, I got some points that need your examination.

1) His ability to apply the Featherstone Knack to any sniper rifle, via a power stunt. I reckon that the device flaw still applies, as he needs a specific (and somewhat rare) item, but the stunt means that it isn't a unique item.

2) The Accuracy extra on the Featherstone Knack (based on *this* , allowing him to add his power rank to attack rolls when using that power.

3) The extended Surprise Strike range. My logic went like this: The ability to SS is based on being able to place an attack precisely. Normally, you can SS within 30' (3 sight range increments for a normal person). So, as Lucian's visual RI's are x1024 longer than normal, I figured the same proportion would apply. His advantage is he can place a shot that accuratly over extreme range due to his long sightedness.

Just a question or obsersvation.

It would seem that using this attack with a sniper rifle would require a bit of aiming. Normally you don't see a sniper running 30' and then shooting from the hip. But looking over the M&M rules I don't see anything for a AIM action to increase your chance to hit. Something a sniper would do. What do you think?
 


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