Been tough staying or keeping a game going for any length of time. The below is neither a rant nor complaint, but just some of the things I've encountered in the past 2-1/2 years of gaming again with 3e (after a 10-12 year break before that from RPGs), and yup, all of it is strictly from my own POV:
- First 3e game was a face to face one - joined an on-going game, so I was the new guy. Nice people, and I learned the rules from them (esp. AOO's as a newbie). However, after a few months tensions between the DM and one of the players made it a bit uncomfortable. Plus, I think I pissed off the DM when he asked for comments, and I emailed and suggested that he narrow the number of dangling plotlines: we had 5-6 quests which we were suppose to complete, but we only completed them when we happened to be in the area - I probably wouldn't have said anything, but there were many times that it felt like we had no idea what to do next. I eventually left because tensions between the GM and that other player got uncomfortable.
- DM'ed two games per week on WebRPG and it was going good for around half a year...well, until 9/11. Being a New Yorker, I was still a bit shocked and pushed the games off for awhile, and my players were understanding. However, I had to end them and take some time off from gaming (around half a year or so).
- Joined a newly started face to face game. Was going okay, and the DM sent comments after each game to each of the players individually (with xp and comments). That was fine, and since he stressed role-playing, I did my best to try to improve (I tend to be on the quiet side). One of the things asked was to be descriptive in spellcasting (I was playing a Hathran), and I did my best, although I only went as far as "I place my hand on *name* and with a gesture, I mutter the blessing for healing to my deity Chauntea" or something like that, changing it around a bit depending on the spell. However, I still kept getting the "be more descriptive with spellcasting" request, although I wasn't about to start coming up with real gestures and words for each of my spells. Finally, a request to "act more witchy" prompted me that maybe this game wasn't for me. The game lasted for me around 4-5 weeks.
- Joined an ongoing webrpg game. Was going well, but after 3-4 months, the GM decided to go back to school and put the game off indefinitely. Also, it didn't help that 2 of the group members actually ended up in combat with each other due to some kind of antagonism, one of them who constantly "disappeared" from every session to do his own thing.
- Joined yet another face to face game, on-going one so I was the new guy once again. People were nice, game was a little more high powered than I thought it'd be, but it was fine. However, a mix of a longish commute (by both subway and bus), and the length of the games (7-8 hours) and I realized that I probably couldn't take it like I use to when I gamed in junior high and high school. This game lasted maybe 5 weeks for me, and taught me that I probably wasn't into RPGs like I use to be. This was all me, and a limitation to how much gaming I could take anymore

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- Joined a ongoing Star Wars OpenRPG game. After 2 sessions, the GM freaked when some of the players (myself included) offered some suggestions about the game on the group's yahoo board because he seemed to be stumbling (it was a bit of a free form "go anywhere" type game, but it was tough getting a sense of just what we were suppose to do, esp. in a SW game where you could literally go anywhere in a starship) The GM blamed the players for how the game was turning out...being that I was new, I have no idea what he was talking about. Apparently, there was some on-going tension between the GM and the players. However, what ticked me off was the GM saying how his "other" games that he GMed was going well, unlike this game. I would have settled for a "I'm ending the game because it's not working out", rather than the excuses the GM was heaping.
- Recently, I got booted for the first time: well, after 10 seconds of play

. I had signed up for a Scarred Lands IRC game, and being a IRC newb, I finally found out the server name 20 minutes into what was to be my first session (I was given the channel name, but not the server info...and didn't realize this until the last moment that I needed to be on a specific server...yes, not a smart IRC newb here

) from one of the players after emailing everyone in the group. Signed into the game channel, changed my name to my character's name, and was subsequently asked to leave by the DM. I was in such a rush because of the lateness, that I didn't know what that was about and didn't want to make a scene, so I signed off somewhat dejected.
Overall, probably not the most fulfilling 3e experience, but just gotta keep trucking along to the next one
