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D&D 5E Yet another "Solution to Rests" thread

You're only supposed to get 2-3 per long rest (according to the DMG), so you'd triple the resources at max
You start the 'day' with your short-rest abilities available.
So wake up, yawn, stretch, put your armor on and ACTION SURGE! (1); short rest (1) ACTION SURGE! (2) short rest (2); ACTION SURGE! (3) long rest... 2 short rest, 3 uses, between long rests

You'd want to smooth out the Warlock a little.
level 1: 3/day.
Level 2-through-whatever 6/day? Nah...
 

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You're only supposed to get 2-3 per long rest (according to the DMG), so you'd triple the resources at max; maybe multiply by 2.5 and round up to call it good. As far as I've seen, there's no stated intention that some short-rest resources are balanced around or meant to have more short rests than others. I think that's just player assumptions that have developed over the years.

I think the design concept behind them is that they are similar to "encounter" abilities. So I've thought of this approach, but it means that the character can use the abilities two or three times as much during one encounter.

For many groups, that's not a problem, whether it's because they don't care that they get the extra firepower all at once, or that their players balance that throughout the day.

Personally, I think it's a great approach if it works for your group.
 

Overall, good thinking. Thanks for posting this.

I have a couple questions/clarifications.



I'm not sure what you mean by this ^.



Assuming you mean that your level of exhaustion decreases by 1, 'remove' might be a better word than 'regain'. ('Regain' could be interpreted as level of exhaustion increases by 1.)



It could just be me, but I had to read this several times before I understood it. I found the way you were using 'base DC' confusing. I think it might be clearer to say this (assuming that I have understood correctly):
The DCs for recovering short and long rest abilities are reset to the base DCs. For each day since your last full day rest, add 1 to each DC.

Or maybe this (the longer I think, the more I edit; sorry :)):

Recovering Short and Long Rest Abilities
You may recover all short rest abilities or all long rest abilities at any time. However, when you do so you must make an exhaustion check. You make a separate check after recovering short rest and long rest abilities. Each creature recovers abilities and make exhaustion checks separately.

The exhaustion check is an ability check against your primary class ability (Dexterity for rogues, Charisma for Sorcerers, etc.). If you fail the exhaustion check, you suffer 1 level of exhaustion if you recovered short rest abilities, or 3 levels of exhaustion if you recovered long rest abilities.

As noted below, immediately after a long rest, the DCs for exhaustion checks after recovering short rest and long rest abilities are 5 and 15, respectively. Following each exhaustion check, the corresponding DC increases by 5.

Travel Rest
8 hours long. One per day. You regain 1/2 of your Hit Dice. You remove 1 level of exhaustion. The DC for your exhaustion check after recovering short rest abilities is set to 5 plus 1 for each day since your long rest, and your next such check is made with advantage. The DC for your exhaustion check after recovering long rest abilities is set to 15 plus 1 for each day since your last long rest and your next such check is made with advantage.

Long Rest
24 hours of uninterrupted rest. You regain all hit points. You regain all Hit Dice. You remove all levels of exhaustion. You regain all abilities. The DCs for exhaustion checks after recovering short and long rest abilities are set to 5 and 15, respectively.

Yeah, I went through a bunch of edits on that one too... I'll go with this for now!
 

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