That doesn't follow. They completely changed the halfling around because the idea that PC halflings were one-in-a-million members of their race who decide to go adventuring in the outside world is bad, or something. Anyway, the current Dungeoncraft articles talks up an eladrin community in the woods that surround the starting village, I believe, so I don't think they're meant to be rare.hong said:The eladrin PC is a one-in-a-million guy who decides to go adventuring on the prime.
I do think fey-step (and other combat teleports) will require LOS. Which leads to some interesting folk tales in D&D land... "Be sure to close the shutters before going to bed, or the fey folk will steal your pies!"
Well hell, why not? Daggerfall didn't have a problem sticking a naked 1st level character in the middle of a massive monster-filled dungeon with no way to equip yourself. Worst designed CRPG evar (Morrowind is 110% awesome, though).Blackeagle said:Well, in 3e, I'd be reluctant to do this. Low level combat is already so swingy that I don't think I'd want to start the players off without the best equipment their starting gold can buy.
I think the result in 3e would be basically the same as it would be in 4e. The casters eliminate the first batch of guards, the non-caster-types equip themselves with the guards' stuff, and you bust out. The 4e characters have the benefit of being able to "last" multiple encounters, but without stuffz they're not getting very far, either. It's hard to be a defender with a 10 AC and a chair for a weapon.
Also, the difference in "the best equipment their starting gold can buy" and what guards come equipped with is rather slim. It's not like you get to start off at 1st level with plate armor and masterwork weapons in 3e. You're wearing (studded) leather or scale mail and using normal weapons, same as your average guard is.