Arkhandus
First Post
IamTheTest said:In our last session we were arrested and thrown in a cell (a reoccuring theme in this campaign) without any of our stuff. I know this is a fairly common situation in D&D but its a first for our party. What clever tricks have worked in your games? The party is 4th level and consists of a half orc barbarian, a human rogue, a halfling wizard, and a human cleric3/wizard1. Thanks for the help.
Well, if you want to get out, have the half-orc barbarian enter a Rage and try some Strength checks to bend bars, with the rest of the party making Strength checks to aid another (I think it's doable). Each ally aiding him should give the barbarian +2 on his own Strength check. The allies just need to make DC 10 checks I think. Even if they can't aid another, the half-orc barbarian may succeed on a few Strength checks before his Rage expires. Does the cleric still have his holy symbol at least? If so, he can prepare spells like Bull's Strength to pump up the barbarian before his attempt to bend the bars. Another, perhaps better option, is that a cleric gets Hold Person as a 2nd-level spell, so get the guard to come over, then cast Hold Person on him when he's close to the cell. The barbarian can then pull him closer, take the keys off his belt, and unlock the cell, with less noise than trying to bend the bars. The cleric might also cast Summon Monster II to slay or distract the guard. I don't recall if Owl's Wisdom or anything like it is on the cleric's list, but if so he could cast that on himself just before Hold Person on the guard, in order to boost his Hold Person save DC. A Silence spell cast after the Hold Person should keep the guard quiet enough while the barbarian strangles him unconscious from behind the bars, before grabbing the key ring off his belt.