You are D&D's Bible Keeper - What do you do?

Greg K said:
Lol. Or make money by selling settings to those people

If WotC could, they would, but they can't, so they don't. ;)

And the fans of niche settings can be as viciferous as they want, it just doesn't make economic sense for WotC to publish it.
 

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rycanada said:
OK, you wake up, and you're in charge of the D&D brand - not the rules, mind you, just the content (chromatic / metallic dragons, Hieroneous, Pelor, Vecna, etc).

You've been told to take it wherever you like, nothing is sacred, but you need to work with existing elements (changing, remaking, etc. rather than introducing totally new things).

What do you do with this awesome power?

I'd force Andy Colins to Update the SRD WITH CONTENT FROM EVERY SINGLE GENERIC D&D HARDCOVER! Then watch as every d20 Company go "YAHOOO!" Then I'd step down.
 

rycanada said:
OK, you wake up, and you're in charge of the D&D brand - not the rules, mind you, just the content (chromatic / metallic dragons, Hieroneous, Pelor, Vecna, etc).

I produce a true beginners game book with everything you need, including dice and a gridmap. I sell it for $10.00.

I rework most books to include more explanatory material for people to produce their own content for the game. I include a lot more explanatory material, including videos and such, on the website. Part of this includes extensive discussions with designers on why certain things are the way they are, and how players or beginning GM's can use and change the rules.

I strip out all Greyhawk elements and produce one - and only ever one - Greyhawk book, something akin to the original folio, only with a better map and a little more history. This would be the first in a line of 'campaign starters', where we give you the basic bones of a setting and let you go at it. They're about 50 pages long and use core elements only, but show beginning players and GM's how to mix and match the various core elements to produce unique and useful settings. They're there to show the new gamer that it's OK to change things around. Any further material from these would come from Dungeon.

Or I finally just kill Greyhawk dead. I could go either way.

rycanada said:
A lot of the kind of stuff we've seen from Dragon would become part of a core timeline; Dagon appearing in the deep waters of the Abyss while the Wind Dukes of Aqaa and the Wolf Queen duke it out.

I see things like that as part of a setting, not the core D&D rules. I'd probably strip out some of the setting-like content that's already part of various monsters.
 

D20 Modern style talent trees for the 20 Base Classes (Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Wizard, Psion, Psychic Warrior, Wilder, Duskblade, Warlock, Favored Soul, Scout, Archivist, Beguiler, and Artificer).

Action Points (ala Eberron, not UA) in the core book.

Figure out a way to make all "Powerful Races" LA +0. Then make racial classes for them for the players who want to have some/all of their former powers.

Player handout to explain ridiculously simple concepts like Attacks of Opportunity and the difference between Encounter Level (EL) / Challenge Rating (CR) / Level Adjustment (LA) / Average Party Level (APL). It really isn't hard, but people seem to freak out about it enough that it should be explained in small, easy to understand words.

Thin Hardcover setting books for OOP settings, all of them; Mystara, Dark Sun, Planescape, Spelljammer, Greyhawk, etc. About 194 pages, or whatever the around 200 page book that WotC puts out now. Each would come with a 4'x6' full color cloth map (ala the olde Dark Sun Revised and Expanded map, but larger). There would be no further book support until the next edition, but there would be web articles every other week with more content.

No more Favored Classes. Every race works like Humans, in that their highest level class doesn't count for determining XP penalties.

Find the guys who made Fallout. Hire other programmers to help them make a D&D game of the caliber of Fallout, but with updated graphics and sounds and whatnot. The game would still be turn based by default, but there could be a real-time option.

Also, what a previous poster said about killing the Drow. That one. But I'd go a different direction after that. I'd reintroduce them as LA +0 Elves, exactly as the PHB elves, but with different Racial Weapon Familiarities; also with white skin and hair. What kind of sense does it make to have an underground subrace with dark skin?

Point buy will be the standard method of generating ability scores, and 4d6 drop the lowest will be included in a sidebar.

Lots of useful stuff from the DMG that really shouldn't be there (Wealth by Level chart, Prestige Classes, etc) will be moved to the PHB.

Also included in this expanded PHB will be a Gazeteer for the Generic D&D world (I'm going to say Eberron, because everyone I've talked to IRL likes the setting), only about 20 pages or so, just enough to get people going.

Personally, I loathe the Forgotten Realms, but realize there are people out there who like it. I'd release all the remaining "Area" books (Dalelands, Western Heartlands, etc), then wait for the next edition to publish more. Continue the Novel line, and make more expanded content available online, as with the other settings mentioned earlier.

Make .pdf files available for all releases, including Novels and Adventures.

Regain the rights to the Wheel of Time RPG, publish a new version with d20 Modern style classes. All the big name classes would be either Starting Occupations (Wilder, Initiate, Woodsman, Algai'd'sis'wai, etc) or Advanced Classes (Asha'man, Maiden of the Spear, Aes Sedai, Wolfbrother, etc).

Publish a Magic: The Gathering RPG. Make it d20, but not directly compatable with D&D due to different magic systems and the like (much as Wheel of Time was).

That's all I can think of for now, I'll probably be back with more soon, though.

-TRRW
 

In the event no one wants the Scarred Lands (heck if I could get Wayne Reynolds and some others to do my art, I'm half way there!) I guess I'll just let Greg take over. :p ;)
 


Moon,

What, you'd make every D&D player sacrifice chickens by the light of the full moon? ;) *is kidding* I hope you are...
 

no, It doesent need to be realistic, but it does need something that i feel its missing. And with that missing part, i feel alot of d&d suffers and feels a bit bland. its missing A keystone of sort. It might be just the flavor, but it might be the system itself. Im still in the process of pinning it down.
 


I think Moon-Lancer's talking about the sense of mystery, which admittedly is sometimes lacking in D&D. Then again, if it was mysterious what magic did it wouldn't be D&D, per se.
 

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