drothgery said:
I'd just use Eberron, but Keith Baker says it's too wonky to make core, and I'll defer to him on this.
I completely agree with Keith.
The key with a standard setting is not that many people love it, but that many people don't hate it. Eberron has its fans, sure, but there's a lot of people who hate it like poison. The same goes for the FR.
Both are great settings I'm sure (I know it for FR, and can only guess it for Eberron, but there seem to be lots of people liking it, so it can't be bad), but they have too many haters who would quit D&D if they would become standard.
No, the standard setting needs to be Essence of Vanilla. GH may be bland, but that makes it so perfectly suited for the role of standard campaign. And after all, you can always make campaign settings for the other worlds.
And it's not going to cover any major new conceptual ground; the major point of the new setting will be that, unlike Greyhawk (or the Realms, for that matter), but like Eberron, the new setting will be designed from the ground up to work with 3.5 mechanics.
I'd say that I'd wait for 4e für this (since it would take some time to design it, anyway) and design it for 4e.
Mercule said:
Like I said, business sense would probably stop me from killing FR. I hate drow enough that I might not be able to resist.
Then you're really not suited to run D&D. It's a business endeavour, and as such it must give the customer what he wants. You can't Kevin Siembieda it or you'll lose money.
At the least, drow would be removed from the MM1 for 4E and relegated to either FR source or MM2 so they were available but not core. They would also not make it to the next version of the SRD (actually, I'm not sure if they're currently in there).
Of course they're in there. And they belong in there.
I mean, I don't like dwarves, and personally, I'd shaft the heck out of them, but only in my own campaign, not for official D&D.
rycanada said:
I think Moon-Lancer's talking about the sense of mystery, which admittedly is sometimes lacking in D&D. Then again, if it was mysterious what magic did it wouldn't be D&D, per se.
You've got it right there: D&D's here quite a long time. That's never too good for mysteries. Eventually, things will come to light, because if they don't, people will lose interest.
And if you change D&D sufficiently to make it mysterious again, you run the rist of driving away too many fans.
Moon-Lancer said:
i feel alot of d&d suffers and feels a bit bland
I'd say that no matter what else D&D's magic system is, bland it isn't. It's not everyone's cup of tea, but it manages to step away from those bland systems that are yet another variation of the theme "mana".
WayneLigon said:
I produce a true beginners game book with everything you need, including dice and a gridmap. I sell it for $10.00.
Could work: You'd probably make a loss, but it might draw enough people into D&D
Ogrork the Mighty said:
If WotC could, they would, but they can't, so they don't.
And the fans of niche settings can be as viciferous as they want, it just doesn't make economic sense for WotC to publish it.
Remember: It's widely believed that their overabundance for campaign settings proved to be TSR's undoing.