Balsamic Dragon said:
Hmmm, my comment re: Sailor Moon seems to have been somewhat misinterpreted... It is true that SM is marketed to girls and has a lot of the doll/makeup thing going on, but that isn't why I think it makes a good RPG. What makes it a good RPG, especially for younger girls, is that girls are the heroes!
Well, not quite misinterpreted. Thing just happens to be, that among people I've met, some boys have taken liking to Sailor Moon anime/rpg but most girls have not. This might be different from place to place, and few yonger girls who have liked it here, have been mostly 8 years old.
I am not claiming to have that wide knowledge of people's likings, however. But I do know, that very few people are familiar with Sailor Moon in Finland, D&D however is much more known.
There is another problem with Sailor Moon. Most girls like fantasy, and Sailor moon is semi-fantasy (modern school-girl elements etc). I don't think it would be best game to begin with, especially if starting to play with boy-group. Also, most girls are interested about 'stuff boys like', when they want to join rpg-group, and they don't want to see 'girl-adventure'-stuff only.
If you make game introduction to yonger realative or your daughter and her friends, or Sailor moon runs on tv/videos are popular, it might be more appealing. That, however is not case here in Finland. We only have Digimon/Pokemon/X-Men shows running in tv.
Like I said, this is very much matter of preferance.
I just think one should not presume, but find out what kind of stuff interest particular boy/girl/man/woman. It could be fantasy, sci-fi, horror, superheroes or agent stuff (like James Bond) or you name it.
Good role-playing for girls is not about playing girl hero. It is about playing any hero/villain/powerful being. Male, female or monster, it's all matter of preferance.
I understand your idea better now, however, that just wouldn't be thing here, unless we have that tv-show first, after which situation might change.
I was mostly speaking of girls from 11 years to adult age, since it's always another matter to play with young relatives and their as young friends. Very few girls or boys have this 'luxury' of role-playing family-members/relatives.
Oh, remains be of times my 8-year old little sister tried gamemastering. Hehe, that was complite monty-haul game with 12th level magic spells found in first dungeon. She didn't have complitely understaning of AD&D rules, but she did know that 9th level of spells was 'normal limit' (her world had 15th level spells), oh, and doors made complitely out of gold in natural stone dungeons, and our first quest was from goddess of magic, and our first level character kicked ass of demon-god and it's army with help of super-npc's, summonable elemental-spirits and uber-artifacts. She had also made maps for every place, and drawn pictures of 60 or so npc.
Btw, there is Xena/Hercules rpg out there. I happen to own the boxed set. Well, since you listed Sailor Moon and said just 'one'.
