You Bastard! "A New Begining?!"[Players and Intrest Wanted!] [Feedback Requested!]

Rathan said:
P.S. I kinda like that idea phoenix.... I'll just have to hope not everyone chooses the same styles for thier sig styles... otherwise... the game would be a little overlapping heh

OOC: Not too much I would hope. I figure that even with 5-6 options minimum per match there still won't be alot of overlap in the choices available. And even then, since people aren't immune to their own known styles some overlap wouldn't be too horrible I think (and hope).
 

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you're right... the overlap won't.... but if and when I and everyone else wants to put back in the immunity..... it might.. again as you said with only 5 or 6 choices..... the overlap shouldn't be that bad... I'll add it to the rules tomorrow after I get up..... thanks for the suggestion Phoenix :)
 

Rathan, so what do we do now that our demo fight is done? I hope that those who have posted above about being interested in playing YB! are still lurking around and checking this thread. I don't want them to forget about it because we were doing a demo they weren't involved in. I'm interested to hear what anyone else thinks about the questions/proposals that have been brought up. To recap:

1. Is taking away the immunity aspect of Signature Styles okay? After all, even a swordmaster can be cut by another's blade.

2. When gaining Sig Styles, should it stay that the last style used becomes the sig style known, or would choosing from any of the styles used during that battle be okay?

3. Should there be only one path to follow with any differences being made in roleplaying alone? (This means no powers beyond Signature Styles at this point. What use Yen would be, I don't know.) Or should we have the multiple paths which define the characters and enable different powers for each path to be used? (Like the Light, Dark, Law, Chaos, or whatever...)

4. Do we discuss possible rules some more after this, or do we start with what we have and open it up for people to start making characters and get some fights going?

5. When we do start fights, are we going to have only certain people allowed to judge like in the old system, and if so who will those people be?

Anyone interested in playing, PLEASE post your thoughts on these questions as well as any other questions or comments you might have.

Rathan, maybe you can change the title to let people know we're looking for feedback from them?
 
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1. Is taking away the immunity aspect of Signature Styles okay? After all, even a swordmaster can be cut by another's blade.

Makes enough sense to me. I had an idea and would like to throw it around for consideration as an option for sig styles, just to add some variety to them. As sig styles normally increase the damage of a particular style by one, perhaps an alternative option would be to choose a style and when it is used against you have the damage reduced by one.

2. When gaining Sig Styles, should it stay that the last style used becomes the sig style known, or would choosing from any of the styles used during that battle be okay?

Choosing from any of the styles used by your character during the match seems appropriate.

3. Should there be only one path to follow with any differences being made in roleplaying alone? (This means no powers beyond Signature Styles at this point. What use Yen would be, I don't know.) Or should we have the multiple paths which define the characters and enable different powers for each path to be used? (Like the Light, Dark, Law, Chaos, or whatever...)

Starting with the one path with variations through rp may be the way to go for now. We're looking for simplicity at present. I'd like to see multiple paths at some stage but I think it'd be acceptable to wait until they've been manifested in as easy to digest terms as possible.

4. Do we discuss possible rules some more after this, or do we start with what we have and open it up for people to start making characters and get some fights going?

What other rules are there to discuss?

5. When we do start fights, are we going to have only certain people allowed to judge like in the old system, and if so who will those people be?

How did the old judging system work? It might just be easier to keep it.
 

Phoenix8008 said:
1. Is taking away the immunity aspect of Signature Styles okay? After all, even a swordmaster can be cut by another's blade.
I think it would be okay, plus it would speed up things as there would be less moves that absolutely can't hurt a fighter. I also like Festy's suggestion.
Maybe, if immunities are kept, they should only make the fighter immune to flag change, not mean they automatically win against the style? I can't recall how it was done in the old rules off the top of my head.

2. When gaining Sig Styles, should it stay that the last style used becomes the sig style known, or would choosing from any of the styles used during that battle be okay?
Perhaps choose from the styles that you used succesfully?

3. Should there be only one path to follow with any differences being made in roleplaying alone? (This means no powers beyond Signature Styles at this point. What use Yen would be, I don't know.) Or should we have the multiple paths which define the characters and enable different powers for each path to be used? (Like the Light, Dark, Law, Chaos, or whatever...)
Not sure if a multitude of paths would be desirable, but at least some choice would be nice. Players always like it when they can affect how their characters advance. But I think being able to choose Signature Styles does take care of that somewhat.

4. Do we discuss possible rules some more after this, or do we start with what we have and open it up for people to start making characters and get some fights going?
Some rules-discussion should probably take place before we open up the arenas. Such things would probably include what kind of abilities we want to include at the upper end of the scale and such.

5. When we do start fights, are we going to have only certain people allowed to judge like in the old system, and if so who will those people be?
IIRC, in the old system, anyone could judge as a normal judge. Then there were two higher levels of judges who could promote lower level judges.
But probably allowing anyone to judge, provided that both fighters approve, is the best choice.
 

Ok..... hows this sound..... again my word is NOT final say.... I want a general agreement before rules are changed... and that's from everyone offering insight and comments...

Sig Styles: instead of it being set that you win tweo flags if you gena nd win with your sig style.. the players have a choice at the taime they gain the sig style.... an offensive style; you gain an extra flag when winning with your genned sig style.... OR defensive style: when you gen your sig style and you loose that round... the flags won are reduced by one.... choice.... always a good call heh... it gives the game diversity without complicating it too much...

Style Chosen when Gaining a Tier: I like the idea that Dalamar suggested..... when gaining a new tier you are allowed to choose from those moves you were able to win a round on in the fight you battled to gain said new tier...

Paths: hmmmm... one path sounds good.... something to this effect (please feel free to come up with better names for the tiers please LOL)

Path of the Bastard!
Unskilled: No Ranks
Apprentice: 0-2
Journeyman: 0-4
Seasoned Veteran: 0-6
Master: 0-8
Grand Master: 0-10

(please... please help me with these tier names... off the cuff.. they sound SO horrid LOL)

More Rules: Nothing is comming to mind.... really... the basicly courtsey rules and regs are on the move gen page under rules... those can basicly stay the same.... though if and when I can get a hold of Morrus to make us a forum.. or even a sub forum.. I'll C&P what is essential to playing the new and underpowered version... (by the way.. anyone know how to go about contacting him about this?... I've tried email three times... no luck thusfar....)

Fights, Judges, And a Place to do So: see the thing above resembing a paragraph in my warped reality of grammar LOL.... Fights and judging should be done as it has been done sense the beginning.. again in the move gen page.... the 'rules' for judging are listed.. if you need me to post them here.. I shall at anyones request.... as for the actuall judges.... I'd assume anyone posting here is up for nomination.... especially those who used to play the game natually... as they have experience... all be it distantly hehe...

Again... even though this is my pet project and pipedream does in NO WAY mean my word is final.... please keep that in mind :)
 

Rathan said:
Sig Styles: instead of it being set that you win tweo flags if you gena nd win with your sig style.. the players have a choice at the taime they gain the sig style.... an offensive style; you gain an extra flag when winning with your genned sig style.... OR defensive style: when you gen your sig style and you loose that round... the flags won are reduced by one.... choice.... always a good call heh... it gives the game diversity without complicating it too much...
Well, that would introduce some interesting changes. You could build an entirely defensive fighter that wins by wearing down his opponent by denying that foe as many flags gained during the fight! But imagine taking it a step further, could you possibly learn a style both offensively AND defensively??!! So when you used such a style if you win you get an extra flag but if you lose you lose one less flag. This begs the question in my mind of whether or not you could learn the same style twice either offensively or defensively. (Maybe only after a certain tier?)

Rathan said:
Style Chosen when Gaining a Tier: I like the idea that Dalamar suggested..... when gaining a new tier you are allowed to choose from those moves you were able to win a round on in the fight you battled to gain said new tier...
I would argue that it's more realistic to keep it open to any move you used during the fight, not just ones used succesfully (especially if we open up defensive sig styles as above. If you won the round but gained no flags due to your opponents defensive sig style, then was the move used succesfully?) Using only moves that they already used well just doesn't seem right to me. Some people strive to do better when they didn't do well before. Sometimes you work harder to get something right after you've failed at it. So I think even if you didn't win the round with a move doesn't mean it couldn't be something a character would be interested in studying.

Rathan said:
Paths: hmmmm... one path sounds good.... something to this effect (please feel free to come up with better names for the tiers please LOL)

Path of the Bastard!
Unskilled: No Ranks
Apprentice: 0-2
Journeyman: 0-4
Seasoned Veteran: 0-6
Master: 0-8
Grand Master: 0-10

(please... please help me with these tier names... off the cuff.. they sound SO horrid LOL)
Naming the tiers like that at all makes it hard to open up higher tiers later if we want to extend things out further. After all, what is higher than a Grandmaster? I would argue that they could just stay numbered and the players will make up their own titles for each character (not necessarily each tier) as they wish. Unless you do a mortals and immortals thing of some sort. Maybe at the point when there are a minimum number of grandmasters (3?? 5?? I don't know, but something fairly low with a minimum of 2) then they transcend the mortal realm and start the tiers again as unskilled immortals. At this point they can only battle other immortals. Could there be other levels beyond the Immortals? Ancients, Old Ones? Who knows. Do they keep their gained styles or lose them and start over? I don't know. I'm making this up as I type it!!
 
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Maybe just naming the tiers above unskilled as Xth Circles? This way we don't have to top anywhere (IT'S OVER 9,000!!!) by the naming scheme. So somebody who has won their first match becomes a warrior/mage/knight/ninja/whatever of the 1st Circle.

Also, do we want to keep "negative" ranks? Put another way, does reaching a given Circle and losing your first match drop you back down?
 

I would like to keep a buffer of negitive ranks..... at least one... max of two per tier... let me know how you all would vote.... one Disgraced/Out of Favor/Dishonored ranks or two per tier.. and a name for the negitive ranks to be set in stone as well... damn I wish we had more people for feedback heh... I'd like my own forum or subforum but have NO idea how to go about getting one requested :/

As for the 1st Circle Mage/Figher/Ninja or whatever.. I kinda like that.... give the sense of increse of power in tiers... plus... keeps it simple and clean... Festy?.. Phoenix.. anyone else..... your thoughs?
 

I like the 'Circles' idea! As for the negative levels names, I don't know. Should we have buffer levels at all or could you lock in and not be able to drop back down a tier/circle once you've reached it? I wouldn't mind much either way, but I thought I'd throw it out there for discussion.
 

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