I've often thought that "permanent" magic items should not be as readily available at the marketplace as potions and wands, but have been unable to create simple guidelines to reflect this. I also believe that for those who agree with me, an overall guideline is needed rather than the nightmare of making a listing for each and every possible item in the game.
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One of the plot devices that I miss in D&D is the "quest for the magic sword" - the PC's go somewhere special to get a magic item that will defeat the big bad guy.
This plot is certainly do-able at higher levels, where the magic item can be unique. But the idea of a group of players going on a quest for an "ordinary" giant-bane sword is silly in a game where characters can just go buy one at a local city.
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One of the plot devices that I miss in D&D is the "quest for the magic sword" - the PC's go somewhere special to get a magic item that will defeat the big bad guy.
This plot is certainly do-able at higher levels, where the magic item can be unique. But the idea of a group of players going on a quest for an "ordinary" giant-bane sword is silly in a game where characters can just go buy one at a local city.