Mustrum_Ridcully
Legend
Hrm. Okay, I'm going to go one little step farther and say he lost his voice. It was his punishment. I'll go with he's not truly a Fallen Angel, but that he was banished to find his lost voice as a punishment for some deed [perhaps losing a decisive battle against the Demons; made the wrong decision - chose love over and duty and this allowed the woman he loved to be saved, but cost the battle and the strategic location to fall into Demon hands].
Now...where would his voice be found?
Hafrogmans idea is cool.
My first idea was more "pedestrian" - they need to kill a Destrachan that got his voice.
I am also partial to the idea that one of the PCs have to give up his own voice for awhile. (Bad idea for a spellcaster, especially a Bard) - and then the Angel will have to talk to someone, but since he's using the characters voice, the character will have to roll the diplomacy check(s) for him (with his own modifier). (might be an opportunity for a skill challenge, but that might be difficult in your campaign) Since you _want_ the PCs to get through the gate, the check shouldn't determine whether they get through, but it determines whether the Angel will get his voice back. A variety of ideas:
1) On a success, it's easy - the Angel gets his voice back, the PCs know how to use the secret entry. He is also forever thankful to them, and might even help them in an upcoming battle or so.
2) On a "minor" failure (as determined by you), the Angel is still grateful, but doesn't get his voice back. He shows them the path, giving the voice bac.
3) On a "great" failure, the Angel is angry - the PCs made things worse, he isn't going to give the voice back. The PCs only choice is killing him now.
I would probably set it up in way so that the moment the Angel gets the characters voice, they also know the secret passage way. So the could entirely ignore the Angels goals afterwards and kill him or go away mute. But of course, they only receive a real reward if they really help him out. (And it probably shouldn't matter whether they fail or not - grant XP as if they had overcome the Angel. No or less XP only if they choose to not help the Angel.).
To emphasize how hard the loss of a voice might be, you might want to include a small combat after the voice is lost - maybe the PCs need to fight themselves through some hostiles before the Angel can plead his case (or while the Angel pleads his case.)
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