vazanar
First Post
Not a big change from 3.5
My old Iron Kingdoms and Ptolus games had the same problem. However, with healing potions in Ptolus it worked well. In Iron Kingdoms (gunmage, 2xogrun barbarain, rogue) they had to modify their tactics a bit.
It looks the same for 4e. Change of tactics and some potions can cover it. Plus a dm willing to take it into account. The dmg states the striker is the only role that can be dropped with min work.
A DM that constantly throws +2 or +3 encounters against a leaderless party is just going to a TPK in the first place. It's a bad example. Scaling encounters closer to the party's level and giving out enough healing potions for everyone should be more than enough to cover their bases.
At least, I hope. I'll be running a game for a Tiefling Paladin, Tiefling Wizard and Eladrin Warlock pretty soon, and plan to put this to the test. As far as I know, it should work... but I'll let you know how it goes. XD
My old Iron Kingdoms and Ptolus games had the same problem. However, with healing potions in Ptolus it worked well. In Iron Kingdoms (gunmage, 2xogrun barbarain, rogue) they had to modify their tactics a bit.
It looks the same for 4e. Change of tactics and some potions can cover it. Plus a dm willing to take it into account. The dmg states the striker is the only role that can be dropped with min work.