You ever argue XP with a DM?

I never argue XP except for one point. I hate DM's that think the Big Noise at the table = best roleplayer. You do not have to be some over-the-top spotlight hog to be a good roleplayer.

Personally, I feel good roleplay is it's own reward and when I DM the extent to which I reward it is to involve those who get more involved in the story more, while occasionally nudge the shyer players into joining in.
 

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just_al, I agree, one reason I aim to avoid giving individual 'roleplay' awards; though I'm experimenting with letting players nominate one or two of their number for roleplay awards after a session.
 

As a GM I do try to avoid being inconsistent on things like RP or story awards for players, I use standard monster XP, but with a revised XP chart (effectively doubled) so that levellling progresses at more 1e pace.
 

S'mon said:
just_al, I agree, one reason I aim to avoid giving individual 'roleplay' awards; though I'm experimenting with letting players nominate one or two of their number for roleplay awards after a session.

Ditto. Funny thing is, I'm one of those spotlight hogs. I really like being out in front and descriptive of what I'm doing. I've also got enough debate/speech/Dale Carnegie-type training/experience that I can brute-through social-skills scenes (at least with other geeks), which is a major reason I hate to rely on RPing alone to adjudicate social situations in game.

I just don't like a game to be unfair, even if it's unfair in my favor.
 

Crothian said:
Here's a different question, have you ever argued/questioned/inquired on how much XP you got for a session becasue you felt the amount was wrong?

yes.

the DM tried to give me enough xp to raise my character 5 lvls. i told him i donate it to the poor/pauvre.
 

Mercule - yeah, me too (I teach Law IRL) - in the game as a player I tend to hog attention. It's one reason I like GMing. I tend to see spotlight time as its own reward, I don't think the most pushy players (people like me) should get extra XP on top. Plus I have eg one player playing a quiet thoughtful Monk and another playing a pushy loudmouth Rogue, if they both play equally in-character the Rogue will naturally get more screen time out of combat although I'm sure the Monk's player is just as good a RPer, she just doesn't barge into every conversation. :) In fact over half the party invested in social skills even though I'm ostensibly running a Necromancer Games dungeon crawl, I guess they could tell what kind of GM I am. :)
 

We don't really use XP any more. And even when we did it was very adhoc. We sort of have an understanding that the DM has total control over the level of the characters. Sometimes we play characters that never gain level. Other times, we play characters that go up after every session. It just depends on the flavor and themes that the DM is going for.
 

just__al said:
I never argue XP except for one point. I hate DM's that think the Big Noise at the table = best roleplayer. You do not have to be some over-the-top spotlight hog to be a good roleplayer.

Personally, I feel good roleplay is it's own reward and when I DM the extent to which I reward it is to involve those who get more involved in the story more, while occasionally nudge the shyer players into joining in.

I feel the same way about rp awards. One particular pet peeve of mine is games that I've been in with player votes for best RP. I find that, almost always, the award goes to whomever had the most attention-grabbing (in some cases, even disruptive) PC, and never to people who stayed in the background or played serious characters.
 


Maybe beg and plead, but not argue...

Dave beat me to it. :)

In fact, in our local Star Wars and D&D games, I've actually been slightly disappointed with the rate of advancement the group's been getting - I'm enjoying the game, but I wouldn't mind an extra game or two with us at each level, rather than the accelerated pace...
 

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