log in or register to remove this ad

 

You Have The Power! New Masters of the Universe RPG!

Legends of Grayskull is an upcoming tabletop RPG based on the 1980s Masters of the Universe cartoon show.

motu_image.jpg


The game is being produced by Fandom (the owners of D&D Beyond) who announced a Dragon Prince RPG just a week ago. Like the latter, it will use the Cortex Prime system, which the company acquired from Margaret Weis Productions last year, and it's coming out in 2021, with public playtesting in advance of release. It's a 250-page hardcover book with pull-out maps.

"In the Legends of Grayskull tabletop roleplaying game, players can customize or create characters to overcome high-stakes challenges and find epic fun in Eternia, a world where magic meets technology. The experience brings together the core roleplaying game, a digital companion and toolset, a community content creation and sharing platform, and an organized play program that gives fans the opportunity to participate in a connected, living story with other players around the world."

 
Russ Morrissey

Russ Morrissey


log in or register to remove this ad



Aldarc

Legend
I recommend the 2002 reboot. Unfortunately, it was cancelled after 2 seasons but it dialed down the cheese and managed to make Skeletor a somewhat credible threat.
Their original plan was actually to have Skeleton be the one who defeats Hordak rather than He-Man just to reaffirm his top dog status as a threat.
 

Aldarc

Legend
This is something that Cortex+ has in common with HeroWars/Quest, and Maelstrom Storytelling, and maybe Fate (I don't know it well enough to be sure) and contrasts with 3E and maybe 5e: what is possible is worked out directly from the fiction, and is a necessary precursor to deploying the resolution mechanics.

Is it possible for the Sword of Power to cut a boulder in two? We can't answer that, as we would in 3E, by applying the damage mechanics and resistance mechanics and interaction-with-objects mechanics. Rather, the table (probably ed by the GM) makes a call, and then the resolution mechanics tell us whether or not it actually happens on this occasion.

This relies on having a good sense of the fiction. Clear images or stereotypes or similar help. This is why I think it's a good fit for Marvel Heroics, for LotR, and probably for MotU too!
This is also a big reason why I would prefer to run something like Masters of the Universe with Fate or Cortex than the D&D 5Engine. I already know that Fate can do He-Man, because that is essentially what Masters of Umdaar is meant to simulate. But IMHO a lot of the best Cortex and Fate action requires engaging the fiction as part of the process of assembling a dice pool.
 

stadi

Explorer
I watched the demo video posted here and I really did not like how the GM had to roll after every player roll. Gameplay must be extremely slow this way.
 

Umbran

Mod Squad
Staff member
This is something that Cortex+ has in common with HeroWars/Quest, and Maelstrom Storytelling, and maybe Fate (I don't know it well enough to be sure) and contrasts with 3E and maybe 5e: what is possible is worked out directly from the fiction, and is a necessary precursor to deploying the resolution mechanics.

Typically, Fate works similarly. Sometimes how an Aspect may be applicable is obvious (I'm in a melee, and I have the Aspect "Former Heavyweight Boxing Champion" - duh!). When it is not, if the player can describe how it might apply, and the GM finds it plausible in the fiction, it may be applied.

There are some variants of Fate in which, for example, in which using a weapon in a fight does not change how much stress you do - it merely changes the fiction, and thus what Aspects, Skills, and Stunts may be relevant.
 

The optimal combat choice should always be throwing your opponent into the conveniently-placed lake below.

The trick is modeling swords and lasers so it makes sense that they are both viable weapons....or not it is frigging He Man no one realy dies anyway.

I played Demonhunters at a con. It was fun and easy to understand. It felt more Fate than Cortex, though less narrative than pure Fate.

Anyone played Demonhunters A comedy of Terrors?
Apparently its a nice mash-up of Fate and Cortex
 

Aldarc

Legend
I watched the demo video posted here and I really did not like how the GM had to roll after every player roll. Gameplay must be extremely slow this way.
I believe there is an option in Cortex Prime to use static opposition or a scaling ladder. It's an incredibly flexible toolkit.
 


Undrave

Hero
My little kid self remembers the 80s version.
My family loves that show too. I was wondering if this RPG would work as well for She-Ra. I didn’t watch the original shows, so I don’t know how similar they are.

If you and the family are curious, both He-Man and She-Ra (80's version) have official Youtube channels with all the eps available for free and legally.
 

Blue

Ravenous Bugblatter Beast of Traal
I recommend the 2002 reboot. Unfortunately, it was cancelled after 2 seasons but it dialed down the cheese and managed to make Skeletor a somewhat credible threat.
Do you know if this is available anywhere? Released on Youtube, on Netflix or a different streaming service?
 


Sunsword

Adventurer
Not to my knowledge, but if you have a sense of what damage could be based on the die face of the Effect die, then I imagine that it would not be too difficult to extrapolate and/or experiment from there a good range of hit points for characters. However, Stress in Cortex (and Fate) tends to be less a pacing mechanic of tactical attrition as per HP and more a pacing mechanic of narrative fiction.

That is an excellent point, unfortunately, I prefer games with hit points and generally won't run games without them. This could be the exception though.
 

Sunsword

Adventurer
I watched the demo video posted here and I really did not like how the GM had to roll after every player roll. Gameplay must be extremely slow this way.

You could probably have the player roll the Doom pool as part of their dice pool and it would pretty much work the same way. I'm not going to say the FFG's Genesys system was inspired by Cortex but they have similar goals.
 


You know perfectly Mattel was not going to use the d20 system created by WotC, a subsidiarie by the rival company, Hasbro. And d20 system isn't ready for characters and creatures with super-strenght. In the real life a gorilla or an elephant are very much stronger than an olimpic champion. (21 Str in d20).


And African elephants can weigh up to 6,350kg and they can carry up to 9,000kg, the weight of 130 adult humans (28 Str in d20 system).

D20 isn't the best system to play superheroes. Even the spells with bonus for abilities scores have been banned in the last editions. No more bear strenght spell. To start from zero with a new franchise would be easier.

---

Did anybody remember a 80's episode where He-man thrown to the space a castle or a mountain?

Wasn't prince Adam/He-man's mother an astronaut from the Earth?

MotU is mixing Flash Gordon and Conan the Barbarian, planetary romance, planet&sword and sword&sorcery. Cool, but in a TTRPG you can imagine the headache about the power balance between swords and other melee weapons against ray guns.
 

Tonguez

A suffusion of yellow
I recommend the 2002 reboot. Unfortunately, it was cancelled after 2 seasons but it dialed down the cheese and managed to make Skeletor a somewhat credible threat.

But the cheese is what made MoTU so awesome!!!!

(I agree though that the reboot was a better story and not just an extended advertisement for boys toys. I liked that they characters were parts of real cultures too)
 

Tonguez

A suffusion of yellow
Did anybody remember a 80's episode where He-man thrown to the space a castle or a mountain?

Wasn't prince Adam/He-man's mother an astronaut from the Earth?

MotU is mixing Flash Gordon and Conan the Barbarian, planetary romance, planet&sword and sword&sorcery. Cool, but in a TTRPG you can imagine the headache about the power balance between swords and other melee weapons against ray guns.

Yes, originally, Queen Marlena is from Earth. She was Marlena Glenn an Austronaut for NASA whose shuttle went off course, Randor saves her and they fall in love. Marlena tells her son Adam about some of Earths heroes which is why He-Man recognises Superman when they meet. Its also possible that Marlena is the one who introduces the Christmas celebration to Eternia.

and there is an episode when another ship from Earth arrives and the two astronauts recognised the famouse Marlena Glenn. They offer to take her back to Earth but she chooses to stay on Eternia - I dont know if the reboot retains her Earth origins however

MoTU is pure Space Opera, and while it was inspired by Conan it has a lineage with John Carter of Mars, Flash Gordon, Krull and most directly Thundarr and Mightor. All of which were popular in the era
 
Last edited:

pemerton

Legend
I watched the demo video posted here and I really did not like how the GM had to roll after every player roll. Gameplay must be extremely slow this way.
I believe there is an option in Cortex Prime to use static opposition or a scaling ladder. It's an incredibly flexible toolkit.
Interesting.

As a MHRP/Cortex+ GM I do enjoy assembling my pool - that's my vehicle for (i) getting to roll fistfulls of dice and (ii) narrating to the players what is going on with their opposition and broader context for action.

But I'll admit it isn't super-speedy,.
 

Advertisement1

Latest threads

Advertisement2

Advertisement4

Top