• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

You know 4th edition has succeeded when...

Well 4ed worked for me and my group spectacularly. We had a 1st time DM running her homebrewed campaign. We all started at 1st level and every single person at the table had a blast. No one sat out during either the skill challenges, the combats, or any of the role-playing situations. I am very much looking forward to next session.
 

log in or register to remove this ad

The biggest success for 4e for me is the love for DM's. In 20 years of running AD&D/3.x games (to make fair comparison) and not including editions that are basically for 7-9 year olds this has to be the easiest to prep mechanically.

I'm in a similar boat, myself. The single thing making 4e most attractive to me is the speed of DM and monster prep, even with published modules. Looking at some of the stuff coming from Dungeon Online now, It's reminding me of some of the stuff from Dungeon Mag's earlier days, the 1st and 2nd edition adventures published for it, in terms of some of the more unique situations and terrains, and the oddball plotlines.

4e is striking me as a good time to revisit "Chadranther's Bane"... Hmm... :cool:
 

I know it succeeded for me because the ease of DMins with the new edition for those like me, who have limited time for prep, has already allowed me to introduce four new players to D&D who had never played any roleplaying game before, and I have four others ready to try it who either have never played or have not played since 1st or 2nd edition back in their high school years over a decade ago. Also, I think players in my old 3.5 game are willing to try it as well. I have never had so many people eager to play D&D with me. Now I have to try to teach one of the new players or convince one of the old players to DM as well, so that I can run one campaign and play in another! I have been DMing for years but never get to play. I think 4E is going to make it easier to find others who are willing to DM for games.
 
Last edited:


Played 1st full 4th ed session yesterday, cousin, our pal and old pal of mne who hadn't played for 8 years.
We did KOTS.
We all had a blast, me, as DM, had great fun :)
I totally lvoe 4th ed.

We also play my cousin's 3.5/D20 Modern blend, 1970s setting, horror/investigative game.
And I'll try and work out rules for 4th ed Dark Sun.

Fun fun! :)
 


1. No more calculators at the table.
2. My min-maxer has discovered the joy of character motivation and background!
3. My prep-time: short and fun. :)
 

I'm in a similar boat, myself. The single thing making 4e most attractive to me is the speed of DM and monster prep, even with published modules. Looking at some of the stuff coming from Dungeon Online now, It's reminding me of some of the stuff from Dungeon Mag's earlier days, the 1st and 2nd edition adventures published for it, in terms of some of the more unique situations and terrains, and the oddball plotlines.

4e is striking me as a good time to revisit "Chadranther's Bane"... Hmm... :cool:

It's just great to be able to worry more about the story than the rules, hmm don't recognise that adventure. What edition/setting?
 

It's just great to be able to worry more about the story than the rules, hmm don't recognise that adventure. What edition/setting?

"Chadranther's Bane" is a 1e (I think, it came out around the 1e/2e conversion and I don't have the issue in front of me) adventure from Dungeon 18. It is a very cool adventure where the PCs SPOILER
get shrunk to an inch height while visiting a wayhouse in the wilderness; they have to navigate the now unfamiliar terrain and contend with all manner of gigantic creatures, as well as other victims of the magic artifact that lends its name to the adventure.
 

"Chadranther's Bane" is a 1e (I think, it came out around the 1e/2e conversion and I don't have the issue in front of me) adventure from Dungeon 18. It is a very cool adventure where the PCs SPOILER
get shrunk to an inch height while visiting a wayhouse in the wilderness; they have to navigate the now unfamiliar terrain and contend with all manner of gigantic creatures, as well as other victims of the magic artifact that lends its name to the adventure.

Thanks :)

Explains why I don't recognise it I never really followed Dungeon in the early years. Sounds funky though, I may steal the idea :D.
 

Into the Woods

Remove ads

Top