You know you need a new group when...


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3) you have to take 2 exedrin migraine after each game, sometimes 2 more during the game.

4) have to flee the game room to lie down for 5 minutes.
 

5. The game starts out with a fist-fight over who will get the only mountain dew and you feel fortunate that no one went to the hospital this time.
 






11) At the beginning of every session, the DM rolls a 1d1000 twice, to see which '1000 ways to freak out your players' he will impliment that session.
 
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