D DM with a vengence First Post Aug 30, 2002 #1 1) After reading KotD, you think "Gee, I wish my group had the solid roleplaying, game knowledge, mission focus and teamwork that they demonstrate."
1) After reading KotD, you think "Gee, I wish my group had the solid roleplaying, game knowledge, mission focus and teamwork that they demonstrate."
Wicht Hero Aug 30, 2002 #2 2. The members plot how best to cheat each other out of the 2 cp found on that last goblin.
K Kyramus First Post Aug 30, 2002 #3 3) you have to take 2 exedrin migraine after each game, sometimes 2 more during the game. 4) have to flee the game room to lie down for 5 minutes.
3) you have to take 2 exedrin migraine after each game, sometimes 2 more during the game. 4) have to flee the game room to lie down for 5 minutes.
Wicht Hero Aug 30, 2002 #4 5. The game starts out with a fist-fight over who will get the only mountain dew and you feel fortunate that no one went to the hospital this time.
5. The game starts out with a fist-fight over who will get the only mountain dew and you feel fortunate that no one went to the hospital this time.
BluWolf Explorer Aug 30, 2002 #5 6. You would rather work at work than work on your campaign. Last edited: Aug 30, 2002
Crothian First Post Aug 30, 2002 #6 7 The wizard and/or sorcerer only fire magic missiles at "the Darkness"
Skullfyre First Post Aug 30, 2002 #7 8. One player has an orge slaying knife and is at the bar getting drunk and asking if there are any women there.
8. One player has an orge slaying knife and is at the bar getting drunk and asking if there are any women there.
Wicht Hero Aug 30, 2002 #8 9. Your DM puts Gazebos in every dungeon hoping one of the players will attack one
Wicht Hero Aug 30, 2002 #9 10. Your catch your DM watching Mazes and Monsters yet again and he claims that he finds it inspirational
10. Your catch your DM watching Mazes and Monsters yet again and he claims that he finds it inspirational
X Xarlen First Post Aug 30, 2002 #10 11) At the beginning of every session, the DM rolls a 1d1000 twice, to see which '1000 ways to freak out your players' he will impliment that session. Last edited: Aug 30, 2002
11) At the beginning of every session, the DM rolls a 1d1000 twice, to see which '1000 ways to freak out your players' he will impliment that session.