You last "Kill"

As a PC a while ago:The rest of the party. Resilite nanovirus. Never trust a physician who works for an inter-system corporation.

If they hadn't shot me, I could have used the time machine to prevent the whole fiasco. Oh well, TPK. Hehe.

As a DM: ... damn, I'm too easy.

Edit: Yes, that was the last PC I played. I don't get to play enough.
 
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Was that the last time, or not?

Anyway, if I recall correctly, the last thing I killed was a Campaign. I didn't do it single-handedly (more like the coup-de-grace) and it was ailing to start with, but my spell finished it off.
 

Sumiir, an elven dervish. He met the wrong end(s) of a kere's two-bladed sword. Ouch.

It hardly counts, though, as the regular player wasn't present, so someone else was playing the character. Still, though, his AC was at 33 or 34; he just had the obnoxious bad luck to be the target of my good luck. (Earlier, he got attacked by an advanced flesh golem -- two 20s, followed by an 18 & a 19. Two critical hits in one round, 65 pts of damage.)

As a player? Uh, a goblin? Maybe?

Edit: Correction -- it was a tanarukk or a drow warrior. The goblin was in the campaign where my PC got killed.
 
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11 headed Cryohydra.

But that's no challenge for a true Dwarven hero with Clerical and Druidical backup. AC in the middle 30s, smite evil and Divine sacrifice make short shrift of any fast heling abilities. :D
 

My last kill was a group of human mercenaries. All us PC's were playing lizardfolk (the DM inisisted! :\ ), and these humans were looking for an ancient artifact they believed our tribe's shaman had in her possession.

The fight was an easy one. They were in rowboats, wearing chainshirts, so I swam under the boats and tipped them around. (My lizzie Brb has Str 29 when raging, so tipping those boat was no biggie.) Having got the merc's into OUR element, the fight was a walk in the park for us.

What loot there was consisted of their armors and weapons. Which was no good to us, since the members of our tribe don't use metal. It's bad mojo, according to the old ones... :]
 

My party's last kill was a tinpot necromancer type and his toadies (a pair of hateable rogues and a fighter with a bad attitude). They were kidnapping children for unknwon but nefarious magical purposes. We tracked them to their lair in the sewers and killed the whole nasty lot.
 

A Psueod-TPK.

I've gotten sick of adjusting the power level of my encounters to the players, so last night we had a session in which I'd run an encounter of a level slightly above theirs, see how they'd handle it. A party should be able to deal with such an encounter without too much difficulty... they'll just spend most of their resources doing it. I told them in advance that this wasn't "really" part of the campaign, and it would be used for a group powwow afterwards to figure out how to improve combat tactics and possibly do some character tweaking.

In this little combat, all but one player kicked the bucket. They were level 14. I pit them against a handful of guardian nagas (CR10 each). We talked it over and revealed that basically none of the players had defenses against magic, and repeated lightning bolts wore them down pretty fast. The survivor was a monk whose saving throws were good enough that he was only brought down to half HP by the end of the fight.

Now they're working on getting some stat boosting items, SR where available, and the sorcerer is buying scrolls of globes of invulnerability. The session worked well!

Not really a kill, since it didn't count for the campaign and they were all brought back for free and the whole encounter removed from history, but still an interesting situation.
 

Ambushed a gang of rustlers after they blew up a bridge, dry-gulched a cowhand, and stole a herd of cattle. My wrangler accounted for three of the varmints with his trusty Winchester.
 


Deep Horizon web enhancement. The party comes down a hall towards a gatehouse on the opposite side of a 20' wide moat of boiling water. Inside the gatehouse, on the second floor, is a beholder (AMF'ing the whole hall) and three desmodu warriors with bows and whatnot. More desmode are behind arrow slits off to one side of the hall. My action: Charge, jump the moat, frenzy/rage/fury, push my way through the wall of the bottom floor of the gatehouse (only a DC 35 break check?), and slaughter the beholder and three desmodu over the course of the next two rounds (opening to the second floor plus reach). I'm only level 13 (ECL more like 14, but bought off), so I needed some major healing by the time the party caught up, but it was pretty cool. :)

--Impeesa--
 

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