Limper
First Post
OK this one is for all the anti-Haste crowd out there.
If you nerf Haste (d20 Modern version) what do wizards and sorcerers do to stay in the game? By level 10 the fighting types are dealing out 50+ point of damage per round, they get more actions, they get to Tumble and Spring all over the battle field. How are the Arcane casers supposed to keep up? Between saves and resistances the Arcane casters spells (which is ALL they have to play with... unlike Clerics) just aren't doing to much, you NEED two spells per round to have a hope of anything taking effect.
Are you hoping that the Wizards and Sorcerers become backup characters? If you pull what few feeble teeth casters have from them what are you going to give in their place?
If you nerf Haste (d20 Modern version) what do wizards and sorcerers do to stay in the game? By level 10 the fighting types are dealing out 50+ point of damage per round, they get more actions, they get to Tumble and Spring all over the battle field. How are the Arcane casers supposed to keep up? Between saves and resistances the Arcane casters spells (which is ALL they have to play with... unlike Clerics) just aren't doing to much, you NEED two spells per round to have a hope of anything taking effect.
Are you hoping that the Wizards and Sorcerers become backup characters? If you pull what few feeble teeth casters have from them what are you going to give in their place?