JohnSnow
Hero
Nifft said:Hellfire Blood is an explicit fix. Tiefling Warlocks are all viable, thanks to that specific feat.
True, but that's a feat you can't spend on something else. Yes, it helps to make Star Pact and Infernal Pact Tiefling Warlocks viable, but it also helps to max out the fire-focused Tiefling wizard.
And it does nothing for the Star and Infernal Encounter powers available at level 1.
In other words it helps sometimes...but not always.
Nifft said:Right, there are two: 16/14/14/13/10/8 and 16/16/13/11/10/8.
Cheers, -- N
Nonsense.
Any build that gets you a 16 in at least one stat (after racial bonuses) means you're no more than 1 point "behind" the two character builds you mentioned. That's true of every single array listed on pages 17-18.
In exchange you might end up with a better will, ref, fort, or more hit points (and healing surges). For instance, a character who doesn't use strength for attack might choose to dump strength and go with a good constitution score (for more hit points and more healing surges).
Chances are good that, barring circumstances where people want both an attack stat and its corresponding defense stat (as strength AND CON), most people will choose to have at least a couple of 10's (or even 8) in their bottom 3 scores.
Of course, certain character concepts require one to take feats that have stat prerequisites, which can alter the "obvious" choice.
I guess I just don't think it's nearly as cut and dried as you do.