This goes the other way, too. Maybe I want to play my Char. 18 character as someone who is completely obnoxious and destable, but manages to get their way through sheer chutzpah and intimidation, while you see Char. 18 as the most charming person in the world. Both are valid! And if we think of pop culture characters, I am sure that we can think of examples of both.
That's why I think characters should be based on the things that writers have been building characters from forever - goals, flaws, needs - and not arbitrary scores that were designed as game aids, and derived specifically from war games.
Trust players to roleplay their characters the way they want. Diversity is a good thing. Maybe their intepretation will be something you never, ever would have imagined...and that is amazing!