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Young NPCs and NPC Class/PC Class levels

MaxKaladin

First Post
Ok, restarting and trying to be more concise after composing another message that was WAY too long.

I've got a sea voyage coming up in my campaign and that means possible monster and/or pirate attacks. That, in turn, means some NPCs who have remained statless so far will need to be stated so I know things like initiative, HP, and AC (which are still important even if just running and hiding).

First of all, I was reading in the DMG last night that there are two classes of NPC, elite and average. Elite ones follow the same rules as PCs. Average ones only get 3d6 for stats and roll for hit points at 1st level. This is not really too different from earlier editions where you had 3d6 stats for the general populace and, in 1st edition, had hit points based on things like 'sedentary' and so on. The main difference is that there are now offical NPC classes instead of '0-level'.

Most NPCs won't be a problem, but a couple raise some questions.

One is a Gaius, a street urchin of about 13 years of age. He started out as a minor contact the party paid for information, to help spread rumors and stuff like that, but the noblewoman priestess has decided to reform him and has taken him on as a servant so he'll be travelling with the party. Does a street urchin count as a thief level or two or is he a commoner? If a commoner, what happens to those levels if/when they teach him to be something else (he was promised training as part of his service)? Is a 13 year old entitled to a feat (which I think all characters technically get at 1st level of anything, even commoner)? Roll stats as for 'average', I presume, but some stuff like strength probably ought to be penalized some. Do any rules exist for this? Advancement may be an issue soon since I've heard talk of making him a torchbearer.

He pretty much embodies both questions. There is another, even younger, NPC travelling along who is the stereotypical lost-prince and is currently under the protection of the party. I'll need stats for him at some point because of the voyage mentioned above and because people occasionally attempt to kidnap him to use as a puppet. He won't be fighting, but his AC (dex), HP (con) and initiative (dex again) will probably be needed at some point, thus a need for stats (presumably average, but should have heavy penalties on stuff like strength and wisdom). Also, he's just a 1st level commoner now, but he will presumably be trained as a warrior when he gets older. What happens to his commoner level? I've never seen a Ftr4/Com1, for instance. Said lost prince's mom is another. She is a former courtesan to the king serving the noblewoman priestess in the party as a ladies maid right now so I peg her as an 'expert', but she may end up picking up a PC class if she learns to fight or something to help defend her son. If so, what happens to those NPC class levels?

In a nutshell, I'm trying to figure out how to stat out young NPCs and how to handle people who go from NPC classes to PC classes.

Thanks.
 

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MaxKaladin said:
Shameless bump.

:o

I reckon a young Com1 becomes an F1 with training, they don't need 1000 XP to reach level 2, they just swop classes. For older characters like the mother I think she's stuck with her Expert levels.

The urchin could be a Com1 or may be Rogue Apprentice if you're generous, using the rules in the DMG, ie a 1/2-level character. Certainly characters under 16 should have STR penalties and CON penalties for small size and underdeveloped musculature.
 

I think S'mon's suggestion works, but for NPCs I don't have a problem with stacking commoner levels with other classes. For example, in my storyhour I had a ship crewed by sailors whose main role was to periodically be slain in horrific fashion. They all started out as Com2s, but as time went on the (few) survivors became Com2/War1, then Com2/War2. They leveled up at a far slower pace than the PCs, of course.

And one of these days, I think I'm going to create a villain whose levels are all in Com, but at 20th level :D.
 

Half-formed theory...

Note: Ages that follow are for humans.

1. Classes for Children: Children under 15 are always statted as 1st-level commoners, no matter what they're training to become or who they are.

2. Conversion: A 1st-level commoner between 15 and 25 can convert to a 1st-level member of another class. How hard this is varies from class to class; becoming a wizard probably takes extensive training, but for a noble child to become an aristocrat, about all he has to do is grow up.

3. Ability modifiers. Children from 12-15 get a -2 to Str, Con, and Int.
Children from 9-12 get a -4 to Str, Con, and Int.
Children under 9 get a -6 to Str, Con, and Int.
 


DM_Matt said:
Erm, int penalty for being 12-15, but no wis penalty?

INT is about the last stat I'd penalise for being young. 1e AD&D penalised WIS -1 for being 16-20, but gave a +1 CON bonus. Assuming the base-10 is now for ages 16+. I think STR and CON penalties are reasonable, maybe WIS, but I see no need for INT or DEX penalties. CHA maybe. Pre-16 characters are basically 'unformed', ie haven't grown into their final stats yet, so they could have almost anything really IMO.
 

I am currently working to design NPC classes resembling all PC classes. Many of these exist, such as Warrior, yet some are lacking. I would not use Commoner as a base class for all children.

According to the DMG most adult NPCs should be around 3rd-5th level. Given that its reasonable those of age 15-20 (human age) in D&D should be 1st level of the NPC class. A young smith's apprentice would be a 1st level expert, a farmer's son a 1st level
commoner, the shaman's litle helper a 1st level adept. In this case the street urchin kid would be a 1st level Thug. For those of age below that, I would use the DMG 1/2 level rules.
 


S'mon said:


INT is about the last stat I'd penalise for being young. 1e AD&D penalised WIS -1 for being 16-20, but gave a +1 CON bonus. Assuming the base-10 is now for ages 16+. I think STR and CON penalties are reasonable, maybe WIS, but I see no need for INT or DEX penalties. CHA maybe. Pre-16 characters are basically 'unformed', ie haven't grown into their final stats yet, so they could have almost anything really IMO.

I think one mental stat has to be penalized, because kids just don't know as much as adults (no matter what you thought when you were a kid). And I think Int, which is supposed to be the learned knowledge/reasoning ability stat, works out the best. Penalizing Int has a nice game mechanics effect -- it reduces languages known and skill points, both of which are approriate for a kid.

I thought about Cha, but it seems to me that what you gain, Cha-wise, for being a kid and what you lose is about a wash.
 

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