How would you DM the same situation?
Maybe on a failed roll you could make it so you open the door but make a very loud noise that attracts a wandering monster.
How would you DM the same situation?
How would you DM the same situation?
My pet peeve is easy. Failed skill checks that don't advance the plot.
Player: "I want to open the door."
DM: "It's stuck. Roll athletics."
Player: "I rolled a 2, but I'm super strong so the result is 9."
DM: "You fail."
Other player: "Ok i'll try. I rolled a 16. My result is 16."
DM: "Ok, you pass. The door opens."
-______-
How would you DM the same situation?
This is an example of why @iserith suggests clarifying with tbe player what the character is actually doing to open the door, though. If the player was picturing his character kicking in the door like @cmad1977 was above, then describing that damage as going to the shoulder could be irritating. Maybe not, though, of course. A flexible player would probably just roll with it, but still, why not make sure everyone is on the same page to start?Player: "I want to open the door."
DM: "It's stuck. Roll athletics."
Player: "I rolled a 2, but I'm super strong so the result is 9."
DM: "You give it a mighty shove, but it's stuck tight. A couple heavy shoves later the door opens but your shoulder's sporting a nasty bruise. Take 1d6 bludgeoning damage."
The trick I find is to ensure failure is as interesting as success, but at a price: hp, time, disadvantage in the future or rewards.
Player: "I want to open the door."
DM: "It's stuck. Roll athletics."
Player: "I rolled a 2, but I'm super strong so the result is 9."
DM: "You give it a mighty shove, but it's stuck tight. A couple heavy shoves later the door opens but your shoulder's sporting a nasty bruise. Take 1d6 bludgeoning damage."
The trick I find is to ensure failure is as interesting as success, but at a price: hp, time, disadvantage in the future or rewards.
When the players insist upon bringing the NPC along even though they are the least fleshed-out inhabitant in the entire game-worldThe obnoxious NPC that you need to keep around usually because he/she is important to the current situation (has important info, we're being paid to protect him her, etc) We have a DM who is notorious for this. Last time this happened, the NPC travelled with us tied up inside trunk.