ROFL Dude, YOU imposed that limit. I didn't come up with a character who didn't ever use those abilities.
Why do I always have to go back over the discussion we just had?
You said Cunning Action was a learned ability, that a 1st level rogue hiding, disengaging and dashing learned from those experiences and "unlocked" Cunning action at level 2.
I responded that they might not get the chance to hide, disengage or dash during combat in 1st level. It is after all, the shortest level in the game.
Your response was that they must practice those skills out of combat, during their downtime (Which would be even shorter at level 1, but I'll gloss over that)
I then asked, what about a Rogue whom it would make little sense to do something like practice hiding? Investigators or Swashbucklers would not need to hide, and they might not have even taken Stealth as a skill. Nothing outside of tradition requires Rogues to be skilled in stealth after all.
And your response was that if you were not going to use your abilities, you might as well change the rules to give you an ability you would use.
Which, misses the point. Perhaps the character doesn't want to hide, but the player does want dash and hide as a bonus action, they are playing a rogue after all. But, even if the character explicitly wouldn't learn the ability, they still get it, so how do we justify that? How do we square the fact that you must train a skill that you would not train to gain Cunning Action as a rogue?
This is a weakness in the argument that all abilities have fluff and all fluff are rules that should be obeyed. It breaks down and begins making less sense the more you dig into it. And, if you are unwilling to defend your own position, why must you arguing against mine?
Edit: Unless it is your position that all rogues must take the stealth skill. Then we have a whole different issue to discuss.
Sorry, but, how is using the rules you set out in this thread trolling?
You have SPECIFICALLY stated that the flavor text in the books are rules and cannot be changed without house rules. They are ironclad. The flavor text for barbarians specifies three locales that barbarians can come from. So, can I make a barbarian that comes from a mountainous region or not? And, if I can, how do you justify it?
You should go back a few pages where Max explained this before Hussar.
You see, barbarian tribes can live in mountains, that doesn't break the general theme. So the list of Tundra, Grassland or Jungle is merely an example list, after all Max has stated repeatedly that you don't need to follow the specific rules, like a list of geographic locations, but you must instead focus on following the general themes, like all barbarians are uncomfortable within city walls and don't like crowds.
It really is very simple, Max is just always right, no matter if it contradicts what he said before, because that was also right and he didn't say what you think he said. I should know, I've been responding to him for nearly three days and I seem to have gotten every single position he has taken wrong at multiple turns.