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Your favorite fantasy module/adventure

I like the Dungeon adventures. I just recently renewed my subscription after a nearly 10 year hiatus from getting the mag regularly.

I am also a sucker for old campaign setting type of modules. So, in my case, I would recommend getting yourself a copy of the "A" Series (Slavelords), the "GDQ" Series (Giants/Drow/Queen), and the "T" Series (Temple of Elemental Evil). Of course, that is the older 2nd ed stuff that you will probably have to go to a con or buy off ebay if you don't already have it. Oh, and don't forget the worst party favor you can ever do to your players - run them through the original Tomb of Horrors - evil, evil, evil stuff if there ever was anything.

As for newer, 3rd ed stuff, I personally am a fan of the Return to the Temple of Elemental Evil. Which is the only 3rd ed adventure I have ever bought. But oh, it is a doosy (despite what others might say). In fact, the opinions related to RttToEE are very similar to the opinions related to whether "The Empire Strikes Back" is the BEST or the WORST of the SW movies (not counting Phantom Menace).
 

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Rappan Athuk man. (Can't wait for Reloaded) It might not be the largest dungeon ever, but trust me, it makes all 2nd and 1st edition mods look like child's play.

Tomb is another good choice. A third would be Fane of the Witch King.
 


I was a huge fan of Cruicble of freya... and like overly much the old gates of firestorm peak. I'm looking into a lot of what you guys have listed so far.

How about adventures that not a lot of people might have heard about, and the reasons you liked them. I'd prefer a dm's standpoint, but if you were only a player in some of your favorites I'd love to hear about them too.. because bottom line I just wanna run something w/ my twist that'll be fun for my friends.
 


Modules/Adventures:
Wizards Amulet/Crucible of Freya - 1st level adventure, good fun, but can be lethal if the players are not careful. I was a player in this for my first experience of 3e.
Evil Unearthed Dungeon #82 - 1st level adventure, with scope for expansion into basis for campaign. I converted this for 3.5 for the Wilderlands campaign that I'm DMing.

Larger modules:
Grey Citadel City based adventure for mid level characters (6-9), nicely written and developed, see my review for more details.
Lost city of Barakus

Settings:
City State of the Invincible Overlord Huge scope for adventure in the new version of the first city setting ever released for D&D
 
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A Paladin in Hell (#1 fave of all time)
Dragon Mountain
Against the Giants
White Plume Mountain

All of them are 1e or 2e AD&D adventures but with a little work they can be adapted.
 

Nightfall said:
Rappan Athuk man. (Can't wait for Reloaded) It might not be the largest dungeon ever, but trust me, it makes all 2nd and 1st edition mods look like child's play.

Have to be Rappan Athuk! I am running my 3rd party through it now and it gets better each time! And I am running it in Scarred Lands....Chern and Orcus teamed up long before the War (they make a great pair!)
 

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