Afrodyte
Explorer
I made a human fighter based on Porthos from BBC's The Musketeers. As it turns out, with backgrounds, I was able to create this character quite easily, and the human fighter became something I was actually interested in playing.
PORTHOS, new Musketeer
Race: Human (variant)
Alignment: Neutral Good
Class: Fighter
Background: Urchin
Languages: Common, Dwarfish
Ability scores (beginning): Strength 15, Dexterity 13, Constitution 13, Intelligence 10, Wisdom 11, Charisma 12
Ability scores (with racial increases): Strength 16 (+3), Dexterity 14 (+2), Constitution 13 (+1), Intelligence 10 (+0), Wisdom 11 (+0), Charisma 12 (+1)
Proficiency bonus: +2
Skills: Athletics, Intimidation, Investigation, Sleight of Hand, Stealth
Tools: disguise kit, thieves' tools
Feats: Tavern Brawler
Combat Stats:
Features:
PORTHOS, an experienced Musketeer (4th level)
Race: Human (variant)
Alignment: Neutral Good
Class: Fighter (Battle Master archetype)
Background: Urchin
Languages: Common, Dwarfish
Ability scores: Strength 16 (+3), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1)
Proficiency bonus: +2
Skills: Athletics, Intimidation, Investigation, Sleight of Hand, Stealth
Tools: disguise kit, thieves' tools, leatherworker's tools
Feats: Tavern Brawler
Combat Stats:
Features:
PORTHOS, new Musketeer
Race: Human (variant)
Alignment: Neutral Good
Class: Fighter
Background: Urchin
Languages: Common, Dwarfish
Ability scores (beginning): Strength 15, Dexterity 13, Constitution 13, Intelligence 10, Wisdom 11, Charisma 12
Ability scores (with racial increases): Strength 16 (+3), Dexterity 14 (+2), Constitution 13 (+1), Intelligence 10 (+0), Wisdom 11 (+0), Charisma 12 (+1)
Proficiency bonus: +2
Skills: Athletics, Intimidation, Investigation, Sleight of Hand, Stealth
Tools: disguise kit, thieves' tools
Feats: Tavern Brawler
Combat Stats:
Armor Class: 14 (studded leather)
Hit Points: 11
Saves: Strength, Constitution
Speed: 30 ft.
Weapons:
Hit Points: 11
Saves: Strength, Constitution
Speed: 30 ft.
Weapons:
- Rapier +5 (1d8+3 piercing, 1d8+5 dueling style)
- Dagger +5 (1d4+3 piercing, 1d4+5 dueling style)
- Heavy crossbow +4 (1d10+2 piercing, range 100/400)
- Hand crossbow +4 (1d6+2 piercing, range 30/120)
- Unarmed. +5 (1d4+3 bludgeoning)
- Improvised melee +5 (ask DM for damage)
- Improvised ranged +4 (ask DM for damage)
Dueling Fighting Style. +2 damage when wielding a melee weapon in one hand and no other weapons.
Second Wind. Use a bonus action to regain 1d10+1 hit points. Porthos must take a short or long rest before using it again.
Second Wind. Use a bonus action to regain 1d10+1 hit points. Porthos must take a short or long rest before using it again.
PORTHOS, an experienced Musketeer (4th level)
Race: Human (variant)
Alignment: Neutral Good
Class: Fighter (Battle Master archetype)
Background: Urchin
Languages: Common, Dwarfish
Ability scores: Strength 16 (+3), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1)
Proficiency bonus: +2
Skills: Athletics, Intimidation, Investigation, Sleight of Hand, Stealth
Tools: disguise kit, thieves' tools, leatherworker's tools
Feats: Tavern Brawler
Combat Stats:
Armor Class: 14 (studded leather)
Hit Points: 33
Saves: Strength, Constitution
Speed: 30 ft.
Weapons:
Hit Points: 33
Saves: Strength, Constitution
Speed: 30 ft.
Weapons:
- Rapier +5 (1d8+3 piercing, 1d8+5 dueling style)
- Dagger +5 (1d4+3 piercing, 1d4+5 dueling style)
- Heavy crossbow +4 (1d10+2 piercing, range 100/400)
- Hand crossbow +4 (1d6+2 piercing, range 30/120)
- Unarmed. +5 (1d4+3 bludgeoning)
- Improvised melee +5 (ask DM for damage)
- Improvised ranged +4 (ask DM for damage)
Dueling Fighting Style. +2 damage when wielding a melee weapon in one hand and no other weapons.
Second Wind. Use a bonus action to regain 1d10+1 hit points. Porthos must take a short or long rest before using it again.
Action Surge. Porthos can take one additional action on top of his regular action and a possible bonus action. He must finish a short or long rest before he can use this feature again.
Battle Master:
Second Wind. Use a bonus action to regain 1d10+1 hit points. Porthos must take a short or long rest before using it again.
Action Surge. Porthos can take one additional action on top of his regular action and a possible bonus action. He must finish a short or long rest before he can use this feature again.
Battle Master:
- Superiority dice. Porthos has 4 superiority dice (d8s). He regains all spent superiority dice after a short or long rest.
- Maneuvers:
Disarming attack. When Porthos hits a creature with a weapon attack, he can expend 1 superiority die to attempt to disarm the target, forcing it to drop one item of his choice that it's holding. He adds the superiority die to the attack's damage roll, and the target must make a DC 13 Strength saving throw. On a failed save, it drops the object Porthos chose. The object lands at the target's feet.
Menacing attack. When Porthos hits a creature with a weapon attack, he can expend 1 superiority die to attempt to frighten the target. He adds the superiority die to the attack's damage roll. The target must make a DC 13 Wisdom saving throw or be frightened of Porthos until the end of his next turn.
Trip attack. When Porthos hits a creature with a weapon attack, he can expend 1 superiority die to attempt to knock the target down. He adds the superiority die to the attack's damage roll. If the target is Large or smaller, it must make a DC 13 Strength saving throw or be knocked prone.