Your Freeport experience

Bullgrit

Adventurer
I forgot what thread/poster I copied this from:
My PCs are in a mostly lawless pirate cuity of Freeport and they haven't even killed let alone murdered anyone. They've had fights but kept the foes alive after they were defeated. Different players do different things.
In contrast, our PC party, nominally led by my paladin, killed several bad guys in Freeport. All of them either attacked us first or were known to be evil (detect evil).

We didn't slaughter the bad guys by the dozen, but we did leave several corpses lying about the town. After our first fight, which left three or four thugs dead on the docks, we reported the incident to the legal authorities. But we were brushed off. After this and a few other "hints," we didn't bother trying to work "legally." We then became sort of secret heroes working in the shadows. [This was completely opposite how I expected to play my character in that campaign -- we didn't know it was going to be in Freeport when we made our characters.]

How about your experiences in Freeport? Did the PCs spread random death and destruction, or did they take a diplomatic approach to the plots? Were they good guys or bad guys? Did they work to destroy evil, or did they take advantage of the town situation to do their own wrongs?

Bullgrit
 

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That was me. We are currently only in Death in Freeport, but have had three battles and other potential battle that the PCs got around without combat. They even faced off against Captain Scarbelly and set him on fire but he ran to put the fire out so no deaths. I'm sure there will be combat and deaths in the second half of the module though. :D
 


The timing of this thread is pretty coincidentally serendipitous for me. Literally earlier today I kicked off the chargen guidelines for my new Pbp Freeport game.

So, I'm actually interested in any Freeport experiences too. I don't expect any shining heroes in my version of Freeport. I think the themesong for my player character could probably well be AC/DC's "Dirty Deeds." And they're done dirt cheap.
 


In my current Pathfinder campaign the I'm using Freeport as a base of operations, without a whole lot of interaction in the city. Although they did just take over a bar by killing the owner. But he kinda started the fight.
 

I DMed the Freeport trilogy as my first 3e adventures, way back when it first came out, so my memory is shaky on this one.

My players were mostly good guys, though they liked to act all emo/anti-hero. :) They were a fighter/mage, a ranger/rogue and a priest(we only had three players) and an NPC to round out the party (a LN necromancer named Ghalus, much like the necros in Hollowfaust, but a pale, creepy Vincent Price like dude).

They got caught, in media res, with the press gang and got sapped and almost captured but survived and proceeded to sniffed out the initial hook and take it willingly. Finding Lucius was all good for them.

I don't recall the details, but the highlights were the big Captain's ball (?) and the Yellow Sign. They were good guys that acted bad at times, mostly did the right thing, but two of my players had a soft spot for the raven haired daughter of a merchant.

I ran with that one and the whole campaign changed to deal with the pirate families and Drac's Folley.

We really loved it and I think that the original Freeport Trilogy would be RIPE for converting parts to 4e. It seemed to have that cinematic/action movie feel, and I think it could translate well, but that is based only on my fading memory.

I will try to dig up my old notes for that game and see what I found.
 


I have been eyeballing the 3.x freeport books at my FLGS. Are the worth picking up? The only reason I have not picked them up is that I have a lot of modules already and the one books I picked up (cannot remember which one) that was about freeport seemed like it was set up in a silly disney pirates sort of way.

love,

malkav
 

I have been eyeballing the 3.x freeport books at my FLGS. Are the worth picking up? The only reason I have not picked them up is that I have a lot of modules already and the one books I picked up (cannot remember which one) that was about freeport seemed like it was set up in a silly disney pirates sort of way.
Which books, in particular? Most of the recentish setting books are system-neutral. The modules are all pretty good, and I say that as a person who doesn't really run modules.
 

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