Your greatest level span in a campaign?

Well my current group I play in has gone from 1st to 7th since 3E came out.
Now this game only gets played about 4 hours every other month.
The group I DM which started an Eberron campaign in November and only played 5 times has already gone from 1st to 4th. I am curious as to where we will end up since we are already 1/3 of the way thru the planned campaign.
 

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My previous post was a distice exception.
Our other campaigns end between 6th to 14th or so.
 

In 3e I've GM'd, 12 levels - one PC started at 6th, is currently 18th and still going. In 3e I've played, I think 5 levels - 1st to 6th before dying (this was Midnight, so quite an accomplishment, I was the last man (actually, woman in this case) standing from the original group, I got nailed by an orc Sleepless commander while leading an assault on a Shadow fort in Erethor. In 1e I've GM'd, Upper_Krust's PC Thrin started at 3rd level ca 1986 and was something like a 118th level Lesser God by end of 1e campaigning ca 1999. I was still terrifying him every scenario. :cool:


Edit: That 6th-18th 12 levels has taken 3 years, so I haven't really found 3e advancement too fast given the frequency we play, about 1/2 weeks at best. Plus the Death Levels ca 10-14 really suck, with constant deaths & if lucky raises at -1 level, PCs stayed ca 10-12 for over a year with no obvious progress.
 
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Thank God for the speedier d20 leveling rythm.

My current DnD game started at level 1 (Burning Plague/Sunless Citadel) and is currently at level 11 (Heart of Nightfang Spire). And we've been playing since 2001! So an average of 3 levels per year. Last session was in early July '04.
 

Longest 3ed campaign as a player: level 6-17 in about 2 years

Currently running the Dungeon Adventure Path and everyone has gone from level 1-6 in about 5 months. They are just at the end of module #2 and right on pace. The leveling pace should slow now that they are getting into the middle levels.

my hat of d02 knows no limits and mostly due to the rapid, ravid, rabid expanse that is the piss poor level system.

1 to 15th in 3 months.

So you are basing your opinion on what was obviously a skewed experience? I would question if the DM knew what he was doing in the game and why you didn't intervene.
 

2-21 over about 2 years.

Technically 1-21, though the first level was played under 2e and then we converted the characters to 3e at 2nd level.

Some campaigns in the 1e days were much worse, but those were junior high school munchkin days and I don't really count them...
 

Jyrdan Fairblade said:
From the looks of everybody else's responses, my campaign is slow as slugs crawling through molasses.

From 1st to 8th and still going, in a little under a year. Longest range in any edition was from 1st to 17th, but that took about four years.

I wouldn't assume "farthest you've ever gone" is same as "average length of levelling." for the majority of my gaming, the typical campaigned spanned from 1st to anywhere from 3rd to 9th, in the space of a 6 months to a year, before the DM called it quits or the group broke up or shuffled. From what Ryan Dancey and a handful of other WotC individuals said at the dawn of 3E, it was not an atypical experience.
 

In the campaign I've been running for just about a year, exactly, and put on hiatus after last weekend's lackluster session, we went from level 1 to level 8 over the course of that year. This was just perfect for me, but a little slow for my players.

In a game I was a player in, we went from level 2 to level 16 in about 9 months, then everything went crazy and the campaign ended. In another game I was a player in, we started at level 2 and made it to level 16 in about three months, then everything went crazy and the campaign ended.

My conclusion? Level 16 is about where D&D breaks down for my group, because all of the 'game-breaking if improperly interpreted' magic/other stuff becomes more and more easily accessable to the group, because I (and the others who DM) have neither the time nor the motivation to memorize how magic items make their saves vs. dispelling, or what forcecage does, let alone time to put together a challenging NPC for the group to face. Just the thought of DMing a game over about 12th level is painful to think about. I'd rather stick to 4-12ish, where I do the best.
 

Well, I've run a three year campaign that spanned from 1st to 19th level. One of these days I'll pull some stuff out to give those players a whack at 20th and beyond... but I'm having too much fun actually playing now ;)

The current Dragonlance campaign I'm in is the longest level expanse I've ever had the pleasure to play... 1st to 11th and still going. It's been going on for a little over a year now.
 

GlassJaw said:
So you are basing your opinion on what was obviously a skewed experience?

Duh.. and so is everyone else.


my OD&D experience is 1st to 11th lvl in just shy of 11 years.

900hr of roleplay per level

3-4hr/session; 5 session/week; 50 weeks/year; for 10+ years.


78 years in the campaign world.



in d02 ... no training. lower exp levels to advance. plus more xps for monsters = faster advancement. = no fun for me.
 

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