Your Group

Current Group Level: 2
Stats allocation: Standard array

Rôblön (Male Dwarf Sword-and-board Fighter)
Herdan (Male Elf Archery Ranger)
Shipshaw (Female Human Wand Wizard)
Meruldin (Male Halfling Charisma Cleric and DMNPC/Backup PC)

General Tactics: Rôblön tries to engage the enemies at choke-points while Herdan shoots over him, although because of his poor speed and usually bad initiative rolls, he ends up going last and behind the rest of the group. Meruldin tries to keep everyone alive and buffed. Shipshaw is always torn between shooting things from afar with magic missile or going in the thick of it with thunderwave.

Memorable fights: They've all been memorable so far, because these are new players and we've not gone far in Rescue at Rivenroar.

AR
 

log in or register to remove this ad

current group: (point buy)
Quinn (me): Human (brawny) rogue.
Jonn Mhoram: Human staff weilding wizard (specialized in up-close combat)
sophie/The Red Lady: Human cleric of Vecna
Diemus: Human Shielding Paladin

Campaign: Set in a 4e version of Sigil

Tactics: the wizard closes to hit with his thunderwave, followed often by icy terrain. the cleric opens with shield of faith when permissable, and commands the closest enemy to fall prone. The rogue then moves in for the flank/prone enemies or heads around to take on the leader/controllers.

Top 3 fights:

3: We were in the shadowfell battling a graveyard full of undead (no minons). The DM believed we'd make for the portal, but the cleric (who switched to Necrotic damage, per the DMG couldn't hurt the undead or outrun them) was stuck. We turned our focus to winning and the paladin and I worked in tandem taking out zombie and skeleton round after round. The wizard's freezing fog combined with thunderwave kept the zombies in the fog for the entire duration.

2: In the shadowfell session we killed a dark one who attacked us, causing his Shadar-Kai allies to follow us into Sigil for revenge. We were attacked in the hive (see poor nasty district) by a chainfighter, some shadowcaster chick, and a spectral panther. (we were also missing the pally) Opening round, the wizard and cleric were dazed, leaving me alone against everything. I slowed the panther, who was also dazed, and goaded the chainfighter into duel. The cleric would eventually command the shadowcaster to fall off the building she was on, knocking her prone and allowing me to hit with a big torturous strike. The wizard hit with thunderwave (and thunderstaff), messing up the cat and the chainfighter, allowing me to again hit with another big encounter strike on the chainfighter. I avoided 6 attacks of opportunity in that fight because of daze.

#1!!: happened last night, actually. The paladin and I have a cross-background against an evil warlock. We learned of his whereabouts and went after him and his devil minions (dude opened a portal to hell and was pouring legion devils at us). His Cambion ally was 3 levels higher than us. In round one, the paladin challenged the cambion and critted with a really decent strike. I followed with easy target and doing a ton of damage. Legion devil minions were EVERYWHERE, distracting our wizard. The cleric hit with something against the cambion (who missed his attack); the paladin and rogue would finish him off in the following round (a big hit from rogue and an intimidate to surrender by a nat 20 from the pally).
Going through the portal to close it we battled wave after wave of legion devils; all while trying to close in on the warlock. I provoked over 20 opportunity attacks in that fight trying to stay with the warlock, eventually killing him and causing the portal to close with us in it.
 

Level 7: ... searching for a tribe of dragon whorshipping lizard folk... It was a slaughter ... it was beutiful 6 8th level kobold minnions were harder to fight then the stupid dragon...

Gotta love it when everything comes together like that. We actually had one fight that was completely opposite of your fight; instead of the PCs rolling really well, the DM couldn't roll above a 5. We had a four round fight vs 3 npcs, 1 elite I think, and not one of us took any damage. O_o


3: ... the cleric (who switched to Necrotic damage, per the DMG couldn't hurt the undead or outrun them) was stuck..

I think that advice in the DMG is horrible. It switches your cleric from the damage type that has the most benefits(many vulnerabilities, almost no resistances) to the one with the least benefits(many resistances, almost no vulnerabilities). Maybe your cleric could petition the DM to have his radiant damage look necrotic since it's presumably from some evil god rather than actually being necrotic. I mean, radiant damage is one of the divine classes huge advantages over most of the others. Otherwise, he's getting a mechanical boning that'll be felt the whole campaign, especially if undead are a big feature...
 
Last edited:

Pets & Sidekicks

Remove ads

Top