tsadkiel said:
So here's the question - has your dream setting been published yet? If so, what do you love about it? If not, what would your ideal setting have in it?
(I realize this may be a little too soon after the WotC contest, as many people probably submitted their dream settings. So be as vague as you like.)
Re: WotC Contest. I only submitted one of my dream settings

. I'll talk about the others.
Ell'jaret: Extremely high fantasy. At the upper end, wizards can level cities and raise mountains, warriors can slay thousands of cultists in a single battle and move fast enough to be invisible, thieves can "slip" through magical force fields and smell treasure, priests can call down the heavens and fight Death itself for the lives of their comrades. Characters usually start low on the totem pole (the equivalent of a minor Action Hero on Earth

) and work their way up to the land-shaking power.
Europ: Gritty-with-magic non-historical version of medieval Europe. I internally refer to it as my "Fairies, unicorns and poor people" setting. Good for dungeon crawls, since there is plenty of wilderness and abandoned, monster-infested castles to explore. Currently working on a d20 version.
Ma'al Loch'té: Politics, gritty combat, decadent nobility, a grand empire, honorable warriors trying to make their way, tactical (non-strategic) magic, ancient dragon gods. Most of my campaigns contain mature themes (death, morality, corruption, sexuality, betrayal, etc.), but this is the world in which I like to explore them.
AO: Europ and Ma'al Loch'té are best described as "middle fantasy". AO is "low fantasy". In the last campaign, the characters started out as kids from a frontier farm community who were recruited by a nearby city-state into the military, taught poorly, and then sent out into battle against another city-state they were barely aware existed. As they became adults throughout this trial by fire, they eventually hardened against the political leaders of their times, returned home, built their own small army to prevent the city-state from taking any more children, and then slowly expanded as other communities joined their hastily thrown together confederation. The game ended with a new city-state ("a better one", they'd say) replacing the burnt out shell of the old one. And then, the players asked me to never, ever run anything like this ever again, for at least a few years

.