Your introduction to D&D: what order of books?

Tunnels and Trolls rulebook (some years before exposure to D&D)
1e PHB
U1: Sinister Secret of Saltmarsh
1e DMG
1e MM

After that, I really don't recall the detailed order. There were lots of books and modules, and it was decades ago.
 

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1982, I was 12 years old, playing with a group of six school friends of a similar age. Moldvay Basic was my first rpg experience, and then AD&D, which we played as if it was BD&D but with monks, assassins, etc. We played a wide variety of rpgs such as Villains & Vigilantes, Champions, Traveller, Melee & Wizard, Call of Cthulhu and many others. The first rpgs I actually owned were Star Frontiers and RuneQuest, it was quite a while before I owned any D&D material. We played oneoff adventures or short campaigns (12 sessions at most, I think). Back then, we never used mega-dungeons or played in long term campaigns so we never actually played D&D as Gary intended. Our best games by far, imo, were two V&V campaigns.

The biggest influence on all of us was probably White Dwarf magazine, issues 30-60 or so. Probably the best rpg mag ever, far superior to Dragon imo. It basically taught us how to roleplay.
 

I wasn't allowed to play DND (it's evil... :rolleyes:) But my family had no problem with fantasy, so I borrowed a Forgotten Realms box set from a friend to harvest it for spell names for my own writings.

So I won't really count that, so I'd say my first real introduction to DND was

41GR7P8NXPL._SS500_.jpg
 

AD&D 2E PHB
AD&D 2E DMG
AD&D 2E MM

We played for years (19997-2000) just with these three; we later got our hands on a few old, used, D&D adventures such as King's Festival and the Isle of Dread. Then we got the three 3E core-books and played with them for even longer until I switched to BFRPG about a year ago.
 


I think it went something like...

3rd edition players handbook
Revised 3rd edition players handbook
Revised 3rd edition dungeon master's guide
Revised 3rd edition monster manual
 

I was thinking about this last week now that I'm a father and when would it be appropriate to introduce my son to D&D. He already likes my miniatures and refers to them as "Dada's men". Is 2 too earlier?:)

X2 Castle Amber
AD&D Monster Manual II
AD&D Monster Manual I

I probably got the original red box set and PHB shortly thereafter.

Looking back it's strange that I got modules and the Monster Manuals first, but I guess I was drawn to big books with monsters.

What 8 year old doesn't like books with monsters?
 

Red box basic
Blue box Expert
Keep on the Borderlands
Either Companion D&D or AD&D PHB

After that it was everything I could get my hands on heh. I have all 5 BECMI at home so I never felt the urge for the Rules Cyclopedia when it was released. I moved into 2E sometime not too terribly long after it came out and we kept using all our old AD&D with it. 3E I was there day 1 and the old stuff went onto lower, unused shelves or got boxed up. I may not play 3E (or the other earlier editions) anymore, but I'm a packrat and who knows when someday we might want to pull it all out for some reason.
 

I don't recall clearly, but I believe it was: get introduced to play at a neighbor's (I have no idea what version he was using -- I think it was AD&D, though), bug mom until she bought me a book. I think the first book was either the AD&D 1e PH or DMG, followed shortly thereafter by the other and the Basic Set. I'm not sure of the order of the three, though.
 

AD&D Monster Manual (glanced at during church summer camp)
Basic D&D (red box)
Expert D&D
AD&D 2e
Companion D&D
AD&D 2e Options books
No more D&D for a long time
D&D 3e
D&D 3.5
Pathfinder

It probably has shaped my perspective... AD&D was an ugly game full of huge tables, but it also had beguiling depictions of Hell, numerous class options, and proficiencies. BECMI D&D was slick and fun, but kind of straightjacketed, and not once in my entire career did I see a character survive beyond 8th level, making the Master set a moot point. The "2.5" AD&d options books were a nightmare of poor balance and slippery world building, but also introduced a lot of good and enduring ideas.
 

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