D&D General Your last adventure in photos.

darjr

I crit!
We kept an outpost of the govenor safe for several days. Ran into skirmersers trying to ambush us. And my elf mu/fighter researched a spell while in camp.

My 2nd level fighter kept trying to get into the scrum but just wasn't going to happen.

ah well.

My elf, Elle Tee. He took over the only real building in the outpost.
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My fighter with the crossbow and shield. 2nd level, 8 str and 8 dex. How long do you think he's got?
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We got attached by a rabid bear!
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We are playing with Basic Fantasy. I'm really digging this game. Also my dice.
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We kept an outpost of the govenor safe for several days. Ran into skirmersers trying to ambush us. And my elf mu/fighter researched a spell while in camp.

My 2nd level fighter kept trying to get into the scrum but just wasn't going to happen.

ah well.

My elf, Elle Tee. He took over the only real building in the outpost.
View attachment 377189

My fighter with the crossbow and shield. 2nd level, 8 str and 8 dex. How long do you think he's got?
View attachment 377187View attachment 377188

We got attached by a rabid bear!
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View attachment 377184

We are playing with Basic Fantasy. I'm really digging this game. Also my dice.
View attachment 377186View attachment 377185
I like underdogs, so I am going to finger-cross that your fighter with crossbow & shield makes it to fourth level, and then retires from adventuring because he realizes he's just gotten lucky. ;)
 

[2d Delves Solo, Blue Sapphire Quest, Session 2] Rashon, the mage, asked the adventurers to join him on a trek to the ruins of a village in the southeast. His research points to the possible location of an important artifact. En route, Marcus gambled and won again (+1 Quest Point); Helvius was kind to a desert madman who gave him a blessing (2 boons); Rashon found a djinn lamp in the sand but it was unoccupied; finally, soldiers tried to recruit Sophia but she refused the offer. Rashon proved to be an excellent guide, they travelled fast (trailblazer +1 QP) and arrived at the village at dawn (2 first turns in darkness). Little do they know that the ruins are haunted by an astral walker, three skeletons, three zombies… and three bats will be the random encounter on turn 3. No one has spotted Ahmar, their bitter enemy, who has followed them. TBC


 








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