Worst Sourcebook - Of Ships and the Sea. I love naval battles and campaigns, and we'd had a fun swashbuckling campaign with Pirates of the Fallen Stars. But I sold that book in a mad fit of "I'm getting out of gaming" and needed a new one. The back cover sounded promising - ship to ship combat, nautical gear and spells, rules for seagoing campaigns, and even a chapter on underwater adventuring. Sounds great, doesn't it?
First the combat rules were so convoluted I wouldn't inflict them on my players - and I used combat & tactics! We used them for one encounter that involved the PC's ship running away from the pirate ship. This took about 45 minutes to resolve.
Second, the vaunted underwater rules didn't have sunken ships full of gold dabloons, tribes of agressive sauhaign, or hidden sea-elf coral cities. No, it had fascinating rules like how much the temperature dropped as you descended, and how much pressure you could take by race. Cool - I get to role play my halfling getting nitrous poisoning! The thrills!
The final nail in the coffin was that there was no flavor at all. None. Not a statted up pirate NPC, no small map of a desert island where buried treasure lie, not even so much as a paragraph on a colorful pirate town. No, this thing read like stereo instructions.
For this, I place Of Ships and the Sea on top of the Altar of Crap and sing its praises.
PS - for worst module I agree with Merric. Terrible Trouble at Tragiador was god-awful.
First the combat rules were so convoluted I wouldn't inflict them on my players - and I used combat & tactics! We used them for one encounter that involved the PC's ship running away from the pirate ship. This took about 45 minutes to resolve.
Second, the vaunted underwater rules didn't have sunken ships full of gold dabloons, tribes of agressive sauhaign, or hidden sea-elf coral cities. No, it had fascinating rules like how much the temperature dropped as you descended, and how much pressure you could take by race. Cool - I get to role play my halfling getting nitrous poisoning! The thrills!
The final nail in the coffin was that there was no flavor at all. None. Not a statted up pirate NPC, no small map of a desert island where buried treasure lie, not even so much as a paragraph on a colorful pirate town. No, this thing read like stereo instructions.
For this, I place Of Ships and the Sea on top of the Altar of Crap and sing its praises.
PS - for worst module I agree with Merric. Terrible Trouble at Tragiador was god-awful.