Your least-favorite pre-3e D&D/AD&D books

My Experience

My gaming group moved away from AD&D at about the time that the second edition core books came out (1989-90? something like that), so I missed pretty much everything that was 2nd edition - I vaguely remember leafing through the second edition PHB shortly after it came out and thinking 'hmmm some interesting tweaks and revisions here' but not really being inspired to get something going; then the torrent of splat books started to pour and it soon became more hassle than it was worth to try and catch up with the system, so I didn't bother.

My gaming circle came back to D&D when 3rd edition came out as it was a good ruleset for our quick'n'dirty, minimally plotted out, everybody-GMs-a-few-sessions Monday night game and quickly became established as a useful lingua franca system that doesn't impose a learning curve when the GM seat rotates.

Anyway, that's the background. My story concerns a con game I got involved with last autumn. The game was fairly high level AD&D2 and I was a little dubious (since I'd not got any background with the rules) but I figured that I'd played scads of AD&D back in the day so I'd be able to get by.

How wrong I was.

Clearly I was going to be behind the curve on min-maxing my character but I was cool with that - I picked a character without too much complexity (a ranger) and aimed to fit him out as a vanilla human 'mountain man' type, the sort of guy who disapears into back of beyond for a few months and returns with several pack loads of furs to trade for liquor, baccy and steel axeheads. Minimal spellcasting, no racial gotchas or gimmicks to worry about and no fancy-schmancy wandsawonder or stuff. So I cracked the PHB, the Ranger splatbook and got down to cases and by god it was hard work - wierd progressions in the tables, rules and exceptions and special cases all over the first 40 or 50 pages or so, non-weapon proficiencies, kits and so on and on and on...

Now obviously I have recent familiarity with D&D3 and little or none with AD&D2 so a lot of the handling time for this chargen will be down to that, but even so the AD&D2 mechanics are (IMO) just so full of kludges and bizarre cruft as to be unplayable for me (and don't get me started on how TSR could justify the padding and selling the same thing twice that was going on in that Ranger splatbook). Presumably if I went back to my old first edition books I'd encounter the same thing but those are sacrosanct to my teenage self and will remain lovingly (yet securely) locked away in a deep dark box in my deep dark attic.

So *my* nomination for least favourite pre-D&D3 book is the second edition PHB. I've played with it for precisely one session, it has no hallowed memories for me and, compared to my recent gaming with the D&D3.x rulesets, it sucked harder than the hardest vacuum.

Regarsd
Luke
 

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I'll say, "diaglo"...


!?!


Oh! Your least-favorite pre-3e D&D/AD&D books...?



I thought it read "Your most-favorite pre-3e D&D/AD&D kooks...



:p
 

The 2e Players Handbook. After reading through that, I decided to stick with 1e AD&D. ;) Granted, then 3e D&D came along and enticed me back into the fold.
 

My (personal) least favorite pre-3e AD&D books:

Anything Planescape related. I simply didnt (and dont) like the idea of "user-friendly" planes at all. And the stupid jargon/language used in the books just got on my nerves.

Honorable Mention:

Wilderness Survival Guide, Players Option series of books, Maztica, just about anything by Carl Sargent (sp??), Complete Book of Elves, Complete Humanoids Handbook.
 

Two come to mind:

Die Vecna Die: For taking a complex and interesting setting (Planescape) and breaking some of its core rules (Vecna in Sigil, the Lady asking the PCs for help), just to usher in 3E.

Guide to Hell: Not bad in itself, but it's the source of the idea that Asmodeus is an uberdeity that feeds on nonbelief, that so many people clung to when D&Dg came out. It would have worked brilliantly as a third party 3E book for Green Ronin, but people taking as it cannon when it's the first book to ever mention all this, it irritates me.
 

I've never been a fan of compilation types books like Legends & Lore and Book of Artifacts so those two get my vote.

And most of the rest that's been dissed here so far I like.
 


Most of the 2E Lankhmar stuff is utter crap. Bad editing, little if anything to do with the actual setting, and what does refer to the setting often got it wrong. For example: female thieve's guild members. Um, excuse me, did you read the books, Mr. "Slade" Henson? Thankfully, I missed out on most of the other 2E products that everyone else is panning.

(edit: just noticed that a couple of others have already panned Henson and Lankhmar, sorry. But it bears repeating: they suck.)

And it retrospect, its probably a good thing (for me) that I skipped 2E altogether.

I agree the Survival guides were pretty crappy. Matter of fact, they are part of why I left RPGs. I just felt that they gave DMs and rules lawyers too much ammo to sabotage the game. You know, every square, there was roll, "Oh, you find a broken arrow shaft." Next square, roll, "there is some slick algae on the floor", roll again, "OK d4 of you slip and take d3 damage". Drove me nuts. The right answer at the time would have been to find a new group, but I just didn't like the direction AD&D was headed in and bailed.

X3: Curse of Xanathon. As much as I love OD&D, if you want a shining example of all of the wonkiness and just plain lack of reallity (even within the context of an FRPG), this is it.
 
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Grazzt said:
My (personal) least favorite pre-3e AD&D books:

Anything Planescape related. I simply didnt (and dont) like the idea of "user-friendly" planes at all. And the stupid jargon/language used in the books just got on my nerves.

Honorable Mention:

Wilderness Survival Guide, Players Option series of books, Maztica, just about anything by Carl Sargent (sp??), Complete Book of Elves, Complete Humanoids Handbook.

I'm with Grazzt on this one- Planescape was a complete waste of paper. Some folks love it, but to me it seemed like TSR trying to "World of Darkness" one of their worlds. Blah. WOD has its place, but not in D&D.

And a very close runner-up for me would be Complete Book of Elves. Not even the worst of the 3E splatbooks from ANY publisher have come close to the level of crap and broken mechanics in this book.
 

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