That sounds exactly right!Then on Christmas 2022, I played some Savage Pathfinder with my family. In the short adventure, they handled plenty of fights - and most of them were over so quickly we didn't get around the entire table in the Initiative order. Then there was a fight with some wolves that would've TPKed had I not Deus ex Machina'd the whole combat (hey, it was Christmas).
Survival in Savage seems as unpredictable as a coin flip. I average a TPK every other session. That is a rate that is unmaintainable for holding player interest.
As @Greg K pointed out, there are settings with additional rules that let you play more varied styles, but out of the box SW is pretty insane and volatile. Sometimes, that's just what's needed though. Like, how perfect would this be for a Starship Troopers campaign, haha?
Frequent PC death just has to be part of the story you're telling.