That's very odd, since not only have I gotten much good advice, I've actively put it into play, and indicated as much in my posts.What I am getting out of this whole thread is that you don't seem interested in anyone's advice.
Well, I've just flat out asked them if they'd have surrendered if allowed to keep all of their gear, all else being the same. I'm very interested in their responses.Heck, I'm still trying to figure out why he thinks it was the whole gear thing that decided the players to fight to the death.
I'm pretty sure this is our disconnect. See, you're saying I defeated the PCs and made them feel humiliated. Whereas what actually happened is that the PCs encountered a situation that was all but hopeless, that ended up defeating them and (perhaps) making them feel humiliated.
You seem to see D&D as "DM vs. Player," which is why you talk about what "I" did and how the players feel about what "I" did, instead of about the situation in the game.
I have to dispute that. He specifically said I defeated and humiliated the players. That's simply not true. I like my players, and the thought of doing something like that -- in the DM vs. Player mode he's suggesting -- literally makes me a little nauseated.Jeff, you and ProfessorCirno aren't as far apart as you think. In fact, you're both right.
I don't know. You probably overlooked it, but someone else suggested that earlier, and it's an excellent idea. I wish I'd thought of it.Just out of curiosity, how do you think the scene would have played out if you'd called a 15 minute break in the game immediately after the dragon issued her ultimatum?
I absolutely agree. I cut and pasted that list and intend to bring it up in the email discussion after I edit it some. (I disagree in a minor way with a couple of those points, but all in all, I think it's a great list.)A lot has been said about setting expectations (Janx's list of parameters was excellent, I think).
Because that's not what the dragon wanted.Some thoughts:
1. What was the point to all this? What I mean is, why the deuce would you even give the PC's the option of surrender when that seems counter to what the dragon wants, which is from my understanding, to weaken its enemies by killing a few of their members.
Because the dragon is not a homicidal maniac. It has specific reasons for wanting specific PCs dead.Why not simply kill them?
In other words, "Nothing really bad is supposed to ever happen to the PCs. Shame on you."2. You can harp all you want with the "I wasn't taking their goodies away, my character was" stuff until all twelve moons sink into the abyss, but the fact of the matter is that you made the choice to try and nerf them in order to advance a plot.
No, I'm not.
I'm pretty sure this is our disconnect. See, you're saying I defeated the PCs and made them feel humiliated. Whereas what actually happened is that the PCs encountered a situation that was all but hopeless, that ended up defeating them and (perhaps) making them feel humiliated.
You seem to see D&D as "DM vs. Player," which is why you talk about what "I" did and how the players feel about what "I" did, instead of about the situation in the game.
This may well be how my players feel about it, too. I'm trying to determine that from them. If it is, though, the situation is not going to be "this can never happen to your PCs," the situation is going to be "the players need to find a way to get over it and roleplay their characters."
It's interesting that you (and a few others) seem determined to frame the situation as "being beaten and humiliated," whereas I believe it to be, "being beaten yet given the chance to live." Again, I think this must go to what kind of game we experience and expect.
Again, I didn't insult them. The dragon did. Again, indicative of how we view roleplaying games, I guess.
And if your opinion is that the PCs should be immune to being insulted or even humiliated ... well, we have to agree to disagree, because I find that bizarre.
The is an example, though, of there being a very, very important difference between the players feeling humiliated, and the players feeling humiliated for their characters. It's a vital difference. Similarly, there's a huge and vital difference between the DM doing the humiliating, and the NPCs doing the humiliating.I think you are focusing too much on ProfessorCisno saying "You" instead of "the dragon". It's quite irrelevant to the whole point he is making. The point still remains that this looks like a classic case where the players felt like they were humiliated.
You are of course right that it should be possible to demand such things, and it is.
Because that's not what the dragon wanted.
Because the dragon is not a homicidal maniac. It has specific reasons for wanting specific PCs dead.
Why is this so hard for some folks to understand? Are the enemies in D&D really all supposed to be one-dimensional kill-or-be-killed XP generators? That's so depressing.
In other words, "Nothing really bad is supposed to ever happen to the PCs. Shame on you."
Thanks for your input. I'll agree to disagree.