Around the time this post was originally written, I divided the Ranger into two classes - the Explorer a jack-of-all-trades focused on movement ability, navigation, and two-handed fighting and the Hunter focused on ranged weapons and killing things. Potentially shared stealth and survival, but they covered two very different idea. NPCs Explorers were often sailors, messengers, teamsters, guides or translators, while NPC hunters were often assassins, rat catchers, magistrates, undead slayers and well hunters. The goal of both classes was to cut down on the baggage Ranger was carrying around as an awkward and I think anti-mythological attempt to be Middle Earth "Rangers", which were in D&D terms more Cavaliers that had been forced to hide in the wilderness (Aragorn himself being a Paladin). The D&D class has I think struggled to find a niche for itself that isn't Aragorn in part because it's trying to be too many narrow things all at once. Why does everyone who hunts or tracks have to be a nature loving paragon with shamanistic magic?
Since I think 3e's most iconic Ranger ability was "most favored enemy", and the range weapon loving Hunter kept that ability I answered the poll with "will be a master of archery one day". But Ranger per se in my game didn't survive much past the time this poll was written.