I'm looking at this from a 3E perspective, so let's see what the stats really mean in practical terms:
Strength - 8 - modifies to hit and damage, neither of which I can do
Dexterity - 10 - modifies initiative, reflexes, archery, AC (dodging), hiding and sneaking, and other agility based skills. Of these, I am only good at hiding and sneaking (and frankly, I don't think that's due to Dex).
Consistution - 12 - modifies hit points and fortitude save. Mine suck, but that's because I'm not a fighter class
I eat healthy and exercise, so I'd say my Con was average for a non-fighter.
Intelligence - 14 - modifies skill points. I'm a law student and have a wide array of interests. In D&D, I'd have a bunch of knowledge skills, some crafts, and professions, so I probably have some sort of positive Int modifier. On the other hand, I only speak one language! I guess we'll let that slide though
Hey, how many of those who gave themselves high Int actually speak 3-4 languages fluently (not just enough to get by)?
Wisdom - 15 - modifiers perception skills and will saves. Yeah, will saves are something I am fairly decent at, having had a lot of practice
And I probably have a good spot and listen after you take into account my "racial" penalty to spot (correctable only with eyewear)
Charisma - 13 - modifies various skills including Bluff, Perform, etc... I do well in these types of skills, so I may have a bonus in them. Also effects Leadership, but I'm not sure if I am high enough level to actually have that feat. I don't have any permanent lackeys, unless you count animal companions
Of course, I've left out the ways in which stats modify spell casting and turning undead and such, as I've never had the opportunity to test my abilities in those areas... However, I'd probably make a decent cleric with these stats! Too bad I'm a multiclass Gamemaster/Paladin
(No penalties though, Gamemaster is a favored class for dragons!)
Balsamic Dragon, workin' on that prestige class