So we've had a lengthy thread recently of games with high expectations, so how about a more positive spin?
Tell us about a campaign you didn't expect was going to last that was a great time. Or about a system that ended up surpassing your expectations.
I'll start by telling you about a group of my friend's co-workers who wanted to see what D&D was about. They invited me to run a one shot two years ago. They completely got into the hobby. They are regular, consistent players every week, have learned to DM games on their own for their friends and families, started painting and collecting miniatures. In short, they've become the ideal group.
For systems, I never thought I'd get into Call of Cthulhu, but I ended up running a campaign that lasted half a year and players still ask when can we take a break from D&D to play it again.
Tell us about a campaign you didn't expect was going to last that was a great time. Or about a system that ended up surpassing your expectations.
I'll start by telling you about a group of my friend's co-workers who wanted to see what D&D was about. They invited me to run a one shot two years ago. They completely got into the hobby. They are regular, consistent players every week, have learned to DM games on their own for their friends and families, started painting and collecting miniatures. In short, they've become the ideal group.
For systems, I never thought I'd get into Call of Cthulhu, but I ended up running a campaign that lasted half a year and players still ask when can we take a break from D&D to play it again.