It saddens me that the part a character plays in group combat is defined as the entirety of his "role" (i.e. striker, controller, etc.), with barely a nod toward noncombat adventuring or other social interactions and goals in the gamebook's descriptive text.
In other words, it looks as though nothing other than combat is worth mentioning in this game anymore.
In other words, it looks as though nothing other than combat is worth mentioning in this game anymore.
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